Quote Originally Posted by LorDBulA
console_command test_message civil_war This command works (i checked it) so problem is with monitors.
In first code i think that turn numbering starts from 1.
So aither there is no FactionTurnStart event for it or it happens just as campagne is loaded and there is no chance you can catch it (you activate script afther this event already happened).

Second code looks ok. You should recheck if Ostia is visible city name.
SettlementName command uses visible city name (i think that all other commands uses internal city names).

I hope it helps.
The mistake in the first code must be in another place.
This alternative code worked:
Code:
	monitor_event FactionTurnStart FactionType romans_julii
		and I_TurnNumber = 1

		senate_mission_take_city major_reward, Segesta
		set_counter Senate_Mission 1

		terminate_monitor
	end_monitor
and the senate mission was shown in the beginning of the second turn. Thus I supposed that the first turn is turn 0.

In the second case, perhaps you are right, as Ostia is internal name. I will try with the visible one.

Thanks.