Results 1 to 10 of 10

Thread: Open a mod forum for MTW2

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Re: Open a mod forum for MTW2

    Agreed, it is too early yet as any forthcoming mods are in early research stage. Maybe sticky them here is a better idea?

    ........Orda

  2. #2

    Default Re: Open a mod forum for MTW2

    I'm not the MTW2 moderator so it's not my decision - but an active research thread is probably going to bump up on a pretty regular basis.
    Epistolary Richard's modding Rules of Cool
    Cool modders make their mods with the :mod command line switch
    If they don't, then Cool mod-users use the Mod Enabler (JSGME)
    Cool modders use show_err
    Cool modders use the tutorials database Cool modders check out the Welcome to the Modding Forums! thread Cool modders keep backups Cool modders help each other out

  3. #3
    Senior Member Senior Member econ21's Avatar
    Join Date
    Oct 2002
    Posts
    9,651

    Default Re: Open a mod forum for MTW2

    Yes, I'd rather let the level of new content or user interest bump up the threads rather than sticky them. Stickying mod threads might either mean prioritising some rather empty threads or the potentially invidious task of favouring mods that seem to have more content.

  4. #4
    The Anger Shaman of the .Org Senior Member Voigtkampf's Avatar
    Join Date
    Nov 2003
    Location
    Holding the line...
    Posts
    2,745

    Default Re: Open a mod forum for MTW2

    Indeed, when there is something to mod, we will easily add a new dedicated sub-forum for MTW2.




    Today is your victory over yourself of yesterday; tomorrow is your victory over lesser men.

    Miyamoto Musashi, The Book of Five Rings, The Water Book

  5. #5
    Member Member =E.T='s Avatar
    Join Date
    Sep 2005
    Location
    italy
    Posts
    265

    Default Re: Open a mod forum for MTW2

    Noob opinion...

    mtw2 as sub-folder in MTW?

    ;)
    AVE!
    ................................................ =ET=

    =ET= Mods .





  6. #6
    Come to daddy Member Geoffrey S's Avatar
    Join Date
    Jun 2005
    Location
    Shell Beach
    Posts
    4,028

    Default Re: Open a mod forum for MTW2

    Fair and all, but it could be useful. Some mods, definitely EB, began some time before RTW was released, presumably compiling a large catalogue of all the units, buildings and suchlike things they could want to include. If there's one thing forums would be ideal for it's that kind of thing, since it doesn't require knowledge of gamemechanics straight away.

    But it's probably too early for that right now, I'd wait until a little more information has sneaked out of CA headquarters.
    "The facts of history cannot be purely objective, since they become facts of history only in virtue of the significance attached to them by the historian." E.H. Carr

  7. #7
    The Anger Shaman of the .Org Senior Member Voigtkampf's Avatar
    Join Date
    Nov 2003
    Location
    Holding the line...
    Posts
    2,745

    Default Re: Open a mod forum for MTW2

    Yes, EB began some while before Rome came out, but there had been a critical mass of fans that wanted to change certain information they found to be incorrectly presented in Rome (considering the historical accuracy). At the current state, we don’t have enough information nor the critical mass to launch such a campaign. We don’t even know these specifics of the game engine and will there be any tools to import/export models.

    But, if someone wants to start a thread on his/their mod, they are welcome to do so, and when in time such thread becomes too large to accommodate all the information, we can easily create sub-forums for them. As Rome Total War 2 mod thread, for instance.




    Today is your victory over yourself of yesterday; tomorrow is your victory over lesser men.

    Miyamoto Musashi, The Book of Five Rings, The Water Book

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO