Results 1 to 24 of 24

Thread: Reiforcement CTD

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Merkismathr of Birka Member PseRamesses's Avatar
    Join Date
    Nov 2003
    Location
    Birka town in Svitjod. Realm of the Rus and the midnight sun.
    Posts
    1,939

    Default Re: Reiforcement CTD

    Quote Originally Posted by O'ETAIPOS
    khlevan, please make this sticky!
    As I have some possible solution to this, i ask everybody to post this type of CTD's here. I need some statistical material to analize.
    i need info on:
    -circumstances - if this happened during siege or in battle far from city
    -stacks engaged - if those had capitan or general
    -ouctome - level of victory, and if any of defeated stacks survived (number of men left)
    -crucial point- position of stacks before engagement - if any of them was standing over "siege works" graphics.
    As mentioned in my own thread "this bug needs to be ironed out - now!" I´ve had numerous CTD´s when reinforcements are trying to break my sieges.

    * Always CTD when reinforcements attack me during siege.
    * NO recorded CTD when city sallies with reinforcements joining.
    * A few CTD´s on an ordiary battlefield with reinforced enemies. (No more than vanilla, RTR etc games)
    * I´ve had CTD´s with both generals and captains.
    * When I kill all generals and most/ all men I get a CTD.
    * Reinforcements always "stands" on the siege works-graphics.
    * No CTD´s when autocalc.

    Now, I´ve edited out the winter-marching trait and the CTD´s stopped. Then I installed the hotfix and the crashes came back, not as numerous, but still.
    By accident I pressed "battle stats-button" at the end of the battle the the "continue-button" and the game didn´t crash. Now I always press the stats-button and have very few CTD´s. Might be irrelevant but I just thought you should know. Sorry that I can´t remember more details (above) and good luck hunting this bugger down!

  2. #2

    Default Re: Reiforcement CTD



    More info means more chances to solve it fast!

    So please provide more of those.

    EB ship system destroyer and Makedonia FC

  3. #3

    Default Re: Reiforcement CTD

    When the next patch is up, I'd like to do a poll (not before the next patch though) that asks what factions people have experienced this specific CTD with. I'm interested in seeing if it's only certain ones.

  4. #4
    Member Member Bonny's Avatar
    Join Date
    Jul 2005
    Location
    Ice planet Hoth!
    Posts
    1,987

    Default Re: Reiforcement CTD

    Two weaks ago I had the reinforcement ctd in my Karthadastim (sp) campaign.
    I laid siege to the Rebell town of Baikor in Iberia, the Rebells (general) in the Town sallied and get support from an Army nearby (captain).
    It was a very difficult battle with lots of troops (~1500 vs ~4000) that lasts over an hour.
    I get a Heroic Victory, and the game ctd while loading the Strat map....
    I was so frustrated that i abandoned my campaign, and didn't play for several days ...


  5. #5
    Member Member paullus's Avatar
    Join Date
    Aug 2005
    Location
    always in places where its HOT
    Posts
    11,904

    Default Re: Reiforcement CTD

    Well, I've played two battles in my recent Baktria campaign where a rebel army attacks my army during a siege. In the first instance, the enemy army might have been within the siege anim. It and the garrison army were entirely destroyed (a couple hundred got out actually, but they were "fighting to the death" in the battle start menu), and were both commanded by captains. I got a ctd no matter what I did, running the script or not, clicking on the stats button or not, ending or continuing battle or not.

    Second battle, in Taxila, enemy army attacks from behind, so outside of the siege anim. The garrison force had a general, the attacking force did not. Both armies were just about annihilated, though again a couple hundred from the garrison escaped but were "fighting to the death." No ctd.

    The differences between the two seem to be: one had a general involved, one may have been on the siege works anim, while the other definitely wasn't. Other than that, they were very similar.

    I've also fought two field battles where the enemy had reinforcements, and neither resulted in a post-battle ctd.
    "The mere statement of fact, though it may excite our interest, is of no benefit to us, but when the knowledge of the cause is added, then the study of history becomes fruitful." -Polybios


  6. #6
    Member Member stufer's Avatar
    Join Date
    Jan 2006
    Location
    Nottingham, England.
    Posts
    58

    Default Re: Reiforcement CTD

    I have this problem at the moment. I am Rome and am beseiging Arse in Iberia, owned by the Carthaginians.

    It is the spring of 233.

    My troops consist of 3089 men (huge units) led by Spurius Curatius Bonosus and also containing another general. There are 19 units in this stack. 2 generals, 1 equites, 1 leuce epos, 1 triarii, 2 princepes, 2 hastati, 2 samnite spearmen, 2 mala gearos (sp?), 2 caetrati, 1 rorarii, 1 leves, 1 accensi and 1 sotroas. All are at full strength.

    This stack is laying seige to Arse for the first turn and has been ordered to build 3 rams. It is directly to the north of the town. I end the turn with the script running. A small Carth force led by a captain attacks from the south west. It contains 209 men. 2 units of elephants and 1 unit of Numidian javlins all full strength.

    The garrison of the town also sallies led by a general; Ahiram and 1358 men. 3 units of Iberian assault infantry (tough little beggars) at 150ish troops each, 1 scutarii (190), pikemen (25), elite pikemen (76), 2 units of libyans (more or less full), 2 cavalry (Numidian [44] and Iberian [70ish]) and a few other dribs and drabs. Total of 15 units.

    The small army definately launches its attack from on the seige graphic. The one due west of the town.

    I fight the battle on the battlemap and the small army rushes me and is destroyed except for a few elephants who rout.

    The second army doesn't form into a coherent line at all. The general rides around the edge of the map and stops on the other side. He appears to be stuck on the red line. The main line of his army appears to be stuck on the red line at their initial entry point.

    I march my men to their main line and they suprise me with a charge (quite a coherent one) and we begin slogging it out at different points. The enemy general now rides over and starts giving me some grief too. Eventually I have all their elite units surrounded and they start to die. When the enemy general dies the whole army routs. It took about 20 minutes.

    The option to end battle comes up. I press end battle. Stats screen: heroic victory. 1480 kills, 7 losses from the first army, 661 from the second (I know, I know). Check out the stats and press to exit back to the campaign map. Goes through the load screen, full bar, then ctd.

    It is the second time I fought that battle, the first time more or less the same thing but I carried on after it said I could end. Both times, both enemy leaders die and my two generals survived. Both times ctd. The first time I think I actually killed all the units except for a few elephants from the first army. Definately killed everyone from the 2 army though as I wanted to avoid an assault.

    I hope this is useful in helping to identify the cause of this problem. Let me know if you need other details.

    Cheers,

    Stu.

    EDIT: I tried it again, this time I replaced the siege graphic with the original from vanilla. I played the battle out and it went as usual. This time it did not CTD. However, this time I only got a Clear Victory. The Carths attacked again however, this time from behind me. I fought on the battlemap and won but I got a CTD this time and they definately attacked from behind and so not on the seige graphic (not that there was one because I had replaced it).

    Not that I know what I was changing really. I just swapped the seige_icon.CAS file in the Data/models_strat/residences file and that might have done other things I don't know about. Still it was interesting that it didn't crash on the first battle this time.

    2nd EDIT: Tried again with the original (vanilla) seige animation and it ctd'd after the first battle again. I got an heroic victory this time too. Maybe it's that. I'm fresh out of ideas. I'm going to watch a Woody Allen film.
    Last edited by stufer; 03-18-2006 at 23:45.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO