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Thread: Battle for Wesnoth - Free Fantasy-themed TBS

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  1. #1

    Default Re: Battle for Wesnoth - Free Fantasy-themed TBS

    It´s fun, indeed. Though I have difficulties of developing my units beyond second level.

  2. #2
    The very model of a modern Moderator Xiahou's Avatar
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    Default Re: Battle for Wesnoth - Free Fantasy-themed TBS

    Do you recall units from one mission to the next? Their experience is supposed to carry over, it just costs 20gold per unit recalled.
    Last edited by Xiahou; 03-17-2006 at 18:38.
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    Oni Member Samurai Waki's Avatar
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    Default Re: Battle for Wesnoth - Free Fantasy-themed TBS

    nice. it reminds me of a rather primitive version of Disciples II.

  4. #4
    The Lord of Chaos Member ChaosLord's Avatar
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    Default Re: Battle for Wesnoth - Free Fantasy-themed TBS

    Keeping units alive and leveling is mainly not overstretching your forces. Lone guys are real likely to get picked off in the game, the AI is merciless. After many many defeats on various scenarios in the Heir to the Throne campaign i've changed towards solid formations backed by healers. It improves the survivability of my troops and lets me guard injured men while still advancing. I'm on the ninth mission in that campaign now and pretty impressed with the game.

    The graphics have a good style so while dated they're not an eyesore. The sounds are acceptable and the music reminds me of old game music, simple melodies but good. The gameplay itself is addictive and challenging, with the AI being able to put up a good fight. It can be dumb in some areas like being a bit too suicidal when trying to take down your injured units, or retreating to defend their commander. It takes advantage of proper counters, won't just rush in when its disadvantage and as i've already mentioned is ruthless when going after your troops.

    So far into this campaign my only real annoyance has been needing to keep X special character alive when i'd rater not use him at all. Its just aggravating to lose because an enemy soldier got lucky and whacked some chump who thinks hes important. But then I guess every campaign needs to have people of importance to protect(and kill). An interesting thing is that you can beat any given scenario multiple ways most of the time, especially since the AIs forces will vary even on the same scenario(it recruits units based on what you're recruiting).

    Anyway, its 4am now so i'm going to go to sleep. I've just been having lots of fun with the game so I figured i'd give a little mini-review of it.
    "Every good communist should know political power grows out of the barrel of a gun." - Mao tse-Tung

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