Quote Originally Posted by Simon Appleton
On the cavalry vs spear/pike type interactions, I can't comment until I get more details - precisely which units were involved, what command stars did the generals have etc.? I think phalanxes are far too vulnerable to cavalry even under RTW 1.5. I have not used phalanxes enough in RTR to comment, although in my experience cavalry is very fragile. Mods can change cavalry vs spear interactions, although again it is a little harder to do under 1.2 as the charge values are bugged.

One point to note is that spears don't get their full anti-cav benefits unless the unit is hunkered down - stationary and braced for impact. In RTW, I've lost several phalanxes marching into town forums etc. But if you keep them stationary and try to block off a street, they can do vastly better.
Thanks for the information Simon. Here is some further information in that one situation that I had:

I had Asthetairoi spearmen in phalanx position under the command of a 6 star general. The Asthetairoi themselves were not that experienced although had a full amount of men (80). They were charged by a 4 star general's cavalry whom, I believe, had 2 silver stars of experience. Both had upgraded weapons.

I did not realize that the phalanxes had to be stopped in order to get a better anti cavalry bonus. That may make a difference. However, the phalanxes should get a better bonus to charging cavalry when they are coming head on... no matter if they are moving or not.

Any ideas on that second part I had mentioned? I still don't understand why the heavy cavalry did not smash down the heavy infantry. By the way, the cavalry were Samartian cavalry and the heavy infantry were Bastarnae mercanaries.

Also, does the BI expansion pack change any of the above? Thanks for your clarifications.