First I wanted to say that the RTR mod is great. I want to thank all those who worked on it as it has brought me back to play some more.![]()
However, I have two major gripes which are the same gripes that I had with the original RTW.
The first gripe is that the units / phsyics do not behave as they should. I am referring to the fact that the game's battles seem to rely more on the unit's numbers (attack values, defense values, etc.) rather than the actual reality of what would work.
For example, I was just in a battle where a small group of the general's heavy cavalry charged head first into my spearmen (can't recall their exact name) that were in phalanx form and facing the cavalry. This should have resulted in the cavalry's death upon hitting the spears. But this was not the case. Instead, the cavalry absolutely slaughtered the spearmen... they literally went through the spears upon charging them and then continued to kill them off once there.
Now, the exact opposite has also happened. I took my heavy cavalry and charged a group of heavy infantry (who had those cool slanted swords... can't recall their names either). Now, the cavalry, with the long spears and the charge, should have absolutely slaughtered the heavy infantry... but, again, the opposite happened.
These types of things reallyme off as they don't make any sense what-so-ever.
I don't know if this was done on purpose or if it's not possible to actually change the above scenarios (maybe it's more hard coded).
My other gripe is that the AI makes some pretty horrible mistakes with their generals. They have a tendancy to charge right into my army and just get slaughtered. Maybe this is something you all can work on for your next patch.
The main reason I started this thread was to inquire about that first part. Is it just that the mod was not changed or was it not possible to change this flaw in the game design? Or maybe I am missing something?
Again, great work on the mod. It's because of guys, like you all, that I come back and play a game some more.
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