Thanks, good tips! Here's what I've thought of:
- map is of almost unlimited size, i.e. you can move VERY, VERY far away if you want to. But only some 60 kilometers square or so will be planned ground, the rest will fill up with some standard types of ground that repeats itself (map maker makes sure the edges of the planned ground goes well with the edges where ground is repeated).
- maximum depth under sea that you can see - 50 meters
- maximum altitude you can put camera view at - the altitude of the bridge on your flagship. If you send up fighters etc. you can put camera higher up, and thus the horizon moves further away, depending on the altitude of the camera. I'm planning to later extend to a campaign or strategical level map, but the first version will only have a battle map. I'll however in the first version already build the structure with a future addition of strategy level map in mind, so I don't need to rewrite that much code.
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