It would be possible simply by editing export_descr_ancillaries.txt (in Data folder).
This is the entry of one of those ancillaries associated to the academic building:
Code:
;------------------------------------------
Ancillary librarian
Image scribe_ancillary.tga
ExcludedAncillaries actor, comedian
ExcludeCultures barbarian, nomad
Description librarian_desc
EffectsDescription librarian_effects_desc
Effect Influence 1
Effect Management 1
If you eliminate the whole line
Code:
ExcludeCultures barbarian, nomad
the ancillary could be assigned to a barbarian general in a settlement with an academy.
You can look for all the triggers where the academy is needed, see if the ancillary has something to do with management, influence or whatever, and do the same thing with them.
But if you try this system, please keep a backup copy of your original file.
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