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  1. #1
    Dux Nova Scotia Member lars573's Avatar
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    Default Re: New 3D Unit at .COM

    Quote Originally Posted by Duke John
    The Zweihander unit was an improvement in quality, but I find this of the same standard as of R:TW. At least it will give the realism mods something to do. And why the many belts and leather strips?
    You seem to be forgetting that this is only one possible configuration of a Scottish feudal knight. Remeber helms, shields, horse barding, and torso armour are interchangable.
    If you havin' skyrim problems I feel bad for you son.. I dodged 99 arrows but my knee took one.

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  2. #2
    Senior Member Senior Member Duke John's Avatar
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    Default Re: New 3D Unit at .COM

    Why am I forgetting that? Quantity does not improve the quality.

    Edit: and why no stirrups? It's easy to do. Make it a seperate object like "secondary weapon" and attach it to the soldier and add a skin modifier to have it animated together with the legs so that the foot never gets out of the stirrup. The only problem is when the horseman dies and seeing the stirrup still attached to the falling soldier. The solution is to have it dissappear in the same way as soldiers can switch from primary to secondary weapons. Shouldn't be a problem for the programmers to code that stirrup objects are invisible during death animations. Voila, more eye-candy that will be liked by even the realism fanatics!
    Last edited by Duke John; 03-20-2006 at 09:11.

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