Why am I forgetting that? Quantity does not improve the quality.
Edit: and why no stirrups? It's easy to do. Make it a seperate object like "secondary weapon" and attach it to the soldier and add a skin modifier to have it animated together with the legs so that the foot never gets out of the stirrup. The only problem is when the horseman dies and seeing the stirrup still attached to the falling soldier. The solution is to have it dissappear in the same way as soldiers can switch from primary to secondary weapons. Shouldn't be a problem for the programmers to code that stirrup objects are invisible during death animations. Voila, more eye-candy that will be liked by even the realism fanatics!
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