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Thread: EB v0.7.4 (patch)

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  1. #1
    Ja mata, TosaInu Forum Administrator edyzmedieval's Avatar
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    Default Re: EB v0.7.4 (patch)

    Quote Originally Posted by iberus_generalis
    I've instaled this patch in hope of resolving a bunch of bugs i had in 0.72
    ..but there are some things that are still the same, and i don't know if it's my game or if it haven't been adressed yet.. the seleucid emblem bug is solved, but the Voice is still greek for the Roman Faction.. i don't know if the patch was suposed to correct this because i haven't found anything about what is already corrected..

    and there is something i noticed while playing..some buildings have strange icons, opac ones, not transparent, and some buildings and names in english and say that it needs translation and others without description at all, anyone has the same problem? or is it my game? should i redownload, reinstall the game and the mod?
    Most of the bugs have been adressed.
    They will be fixed in the next version, v0.8.
    Ja mata, TosaInu. You will forever be remembered.

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  2. #2
    Member Member Weisthor's Avatar
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    Default Re: EB v0.7.4 (patch)

    hi,
    i´m new to EB and after all i read here, i wonder if it´s still worth to install version 0.7.4 ? how are the chances for 0.8 to be ready soon ? i wouldn´t like to reinstall everything again in 2 days

  3. #3
    EBII Mod Leader Member Foot's Avatar
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    Default Re: EB v0.7.4 (patch)

    I wouldn't worry about 2 days, we are not that close. Also, I don't want to give a timeframe that would give people hope ... but I will offer this - we are making progress and things are moving. Paitence, and play some 0.74 - you know you want to!

    Foot
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    Hayasdan Faction Co-ordinator


  4. #4
    Member Member Weisthor's Avatar
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    Default Re: EB v0.7.4 (patch)

    oh yes... you are right :) i wanted, and i did ;)
    i like it very much, even its surely not complete at all .... lots of missing stuff etc, but thats why its a beta i think :)

    but there was one thing i notices immediately in my first battle. i suppose it was already noticed by others due to the fact that the patch is rather old meanwhile, but if not, then its my duty to do it:

    in battles, after you got all enemy units to rout, the battle does not end as it should. means, even if all remaining units had left the battlefield there is no messages which ends the battle. i made 4 battles until now... 2 were normal, but in the other two i had this problem.
    the messages comes, but much too late. once i had to wait for 5 minutes with battlespeed on maximux till i could leave the battle.

    just wanted to tell you

  5. #5
    Ja mata, TosaInu Forum Administrator edyzmedieval's Avatar
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    Default Re: EB v0.7.4 (patch)

    That's very weird. I don't think anybody experienced this before.

    Nonetheless, welcome to the wonderful world of EB!
    Ja mata, TosaInu. You will forever be remembered.

    Proud

    Been to:

    Swords Made of Letters - 1938. The war is looming in France - and Alexandre Reythier does not have much time left to protect his country. A novel set before the war.

    A Painted Shield of Honour - 1313. Templar Knights in France are in grave danger. Can they be saved?

  6. #6
    Member Member Bonny's Avatar
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    Default Re: EB v0.7.4 (patch)

    Quote Originally Posted by Weisthor
    in battles, after you got all enemy units to rout, the battle does not end as it should. means, even if all remaining units had left the battlefield there is no messages which ends the battle. i made 4 battles until now... 2 were normal, but in the other two i had this problem.
    the messages comes, but much too late. once i had to wait for 5 minutes with battlespeed on maximux till i could leave the battle.

    just wanted to tell you
    I had the same problem on some battles. I had routed all enemy's on the battlefield, but no message came. Then i realieed that some enemy units had get stuck in the forest. On the battlemap was a deep forest with these unnatural giant trees. The trees were so near to each other that some enemy units can't get through them (i found them with radar on max zoom).

    i'm almost sure that you run into the same problem


  7. #7
    Member Member Weisthor's Avatar
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    Default Re: EB v0.7.4 (patch)

    yes, absolutely right. i forgot to say that ;) there was a big forest and i assumed that there could be some units stuck, but i couldn´ find them .... but if you had the same problem, it must be the reason.
    damn, i hate those trees ......

    pls EB-team, make them smaller !!!!

  8. #8

    Default Re: EB v0.7.4 (patch)

    We've discussed it, but it might not get fixed immediately. The next build is focused on three things really: getting a build on 1.5, getting the new units in, getting the unit recruitment system restarted (after the F5 storm that was 1.5 wreaked its havoc on our entire system - from governments to MIC's to reforms - we have been a bunch of very unhappy campers... that is until we've seen just how many new units will be in it ).

    So there will still be problems - and things we want to fix, and gaps, but we're really trying to get UI cards all done and up to speed since that was a big complaint for the beta release. Trees are still up for discussion, but we are thinking about them.

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