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Thread: Suggestions for v0.8

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  1. #1

    Default Re: Suggestions for v0.8

    If the move to 1.5 goes as anticipated, will the Yuezhi be replaced for another faction?

  2. #2

    Default Re: Suggestions for v0.8

    I'd look for Yuezhi to hang around a little longer. Even if there is another faction in the future, it won't happen overnight. It would take a while to get things in order (you can probably tell the Yuezhi were our newest faction anyway - as they had lots left undone).

  3. #3
    Member Member Ambiorix's Avatar
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    Default Re: Suggestions for v0.8

    If you are porting I guess we'll have to wait a long while for it then =( In any case I was wondering if ethnicities for the Sweboz and Carthage will be in .8? Unless they are already in right now I haven't checked yet.
    Horum omnium fortissimi sunt Belgae


  4. #4

    Default Re: Suggestions for v0.8

    Since 1.5 (or was it 1.3?) introduced the ability to change the name of a settlement you owned (it's a rtw\preferences\preferences.txt option), would it be possible to have the advisor pop up and tell you what that settlement was called by your faction once you conquer it? For example, if Rome was to conquer Kart-Hadast, Victoria would pop up and tell you that the Romans referred to it as Carthago and would tell you how to change the settlement's name.

    Also, I know that you guys make your own formations files, but would it be possible to look into using a (modded, obviously) version of Darth's latest formations? I haven't actually checked them out yet, but they seem like a vast improvement over previous versions...

    And how about night battles?

  5. #5
    Member Member Christianus's Avatar
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    Default Re: Suggestions for v0.8

    This realy is a wonderfull idea indeed!
    Ὦ ξεῖν', ἀγγέλλειν Λακεδαιμονίοις ὅτι τῇδε
    κείμεθα, τοῖς κείνων ῥήμασι πειθόμενοι.
    - Σιμωνίδης ὁ Κεῖος

  6. #6
    Member Member cunctator's Avatar
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    Default Re: Suggestions for v0.8

    Quote Originally Posted by Cheexsta
    Since 1.5 (or was it 1.3?) introduced the ability to change the name of a settlement you owned (it's a rtw\preferences\preferences.txt option), would it be possible to have the advisor pop up and tell you what that settlement was called by your faction once you conquer it? For example, if Rome was to conquer Kart-Hadast, Victoria would pop up and tell you that the Romans referred to it as Carthago and would tell you how to change the settlement's name.
    Wow, great idea. I didn't know that this is possible with 1.5

  7. #7

    Default Re: Suggestions for v0.8

    Scripts often need to use the visible variant of a town's name - so I'm wondering if this would change or negatively affect anything we would do with scripts?

  8. #8

    Default Re: Suggestions for v0.8

    I wanted to know whether or not it would be possible to have regular armies (ie without a Family Member) build forts and watchtowers. Is this at all moddable or is it a hardcoded feature. I just find it unrealistic that an amry could not be able to build battlements without a "general". Not to mention I always like to see every inch of my provinces, so I always build watchtowers. And having to march around a family member instead of having him concentrate on being a Governor or fighting in battles is really annoying.

    Sometimes is works out, as you can build towers on your way to conquer other provinces, but usually this is not the case. I don't like playing with FOW off, so I wanted to know if this is at all possible. I don't mind the fact that you must have a Family member to hire mercenaries, but it seems unrealstic to not be able to build a fort when you have a full stack army that just happens to not have a general.

  9. #9

    Default Re: Suggestions for v0.8

    Quote Originally Posted by Teleklos Archelaou
    Scripts often need to use the visible variant of a town's name - so I'm wondering if this would change or negatively affect anything we would do with scripts?
    Are you sure? Looking over EBBS, it looks like they only seem to use the internal names of the cities, which stay the same when you simply change the name of a city.

    At least, that's what I assume. You guys are the ones who made the script, so I may be wrong. I hope not, though

    Edit: as an aside, I believe a similar suggestion has been made to the RTR boys for 7.0, regarding a script to tell the player about the settlement names. Just clarifying before people start crying foul
    Last edited by Cheexsta; 03-21-2006 at 02:16.

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