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  1. #1

    Default Re: Suggestions for v0.8

    Quote Originally Posted by john289
    Well, this is the biggest pet peeve about EB of mine and it's not even really a big one, but, it just pisses me off how Hayasdan expands over the steppe/Russia like crazy, and the Sarmations just get rolled over every single time. I'm not sure what could be done about this, but I do understand that Eb's script adds money to a faction once they're under a certain mark in the treasury. Maybe add more money to the Sarmations so there's a bit more fight in them?
    There will be big changes in the way the sarmatians' buildings evolve in a later build. But I think something else needs to be done to help them more in regards to their starting economic situation. When I test them currently I totally disband every last unit I have, then sit and build for about 7 years with taxes on low in every town and sending diplomats to get trade status with all factions I can, and then I finally can get the towns to 2000 people and upgrade and start building ports and markets. The AI doesn't have a chance under those conditions compared to armenians. We won't fix this quickly, but it will get better - you can be sure of that. Plus Pontos will pose more of a threat to armenians in the future too and keep them bottled up a little better when more pontos units come into thegame.

  2. #2
    EBII Mod Leader Member Foot's Avatar
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    Default Re: Suggestions for v0.8

    Quote Originally Posted by Teleklos Archelaou
    There will be big changes in the way the sarmatians' buildings evolve in a later build. But I think something else needs to be done to help them more in regards to their starting economic situation. When I test them currently I totally disband every last unit I have, then sit and build for about 7 years with taxes on low in every town and sending diplomats to get trade status with all factions I can, and then I finally can get the towns to 2000 people and upgrade and start building ports and markets. The AI doesn't have a chance under those conditions compared to armenians. We won't fix this quickly, but it will get better - you can be sure of that. Plus Pontos will pose more of a threat to armenians in the future too and keep them bottled up a little better when more pontos units come into thegame.
    Noooooooo, not my precious Armenia! I must say though, it would be nice if Armenia was more concerned with Sophene and Lesser Armenia, its original lands, and less concerned with the lands above the Caucaucas (how do you stop spelling that) Mountains. Ah well, we can but wish. Though I have noted in one game I played that Armenia actually took on pontos as was doing quite well, they had driven Pontos out of Sinope and made it all the way to Nikomedia.

    Foot
    EBII Mod Leader
    Hayasdan Faction Co-ordinator


  3. #3

    Default Re: Suggestions for v0.8

    Well, the sarmatians will have trouble recruiting outside the steppe, and even though we will let them have a type4 govt, they can't just keep putting type4's everwhere. I don't want to see them expand outside the steppe areas too much, but being dominant inside their part of it would be nice. Armenia just pushing them around so easily almost every time isn't that believable.

  4. #4
    Member Member Magister Militum's Avatar
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    Default Re: Suggestions for v0.8

    what about dynamic reforms?

  5. #5
    Member Member Christianus's Avatar
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    Default Re: Suggestions for v0.8

    Hi!

    Anybody here know about the metropolis modification for RTR? Among other things it is a great way to show whitch cities were important, and whitch ones who weren`t. Maybe elements of something like this could be included in EB?

    Comments on this?
    Last edited by Christianus; 03-21-2006 at 21:41.
    Ὦ ξεῖν', ἀγγέλλειν Λακεδαιμονίοις ὅτι τῇδε
    κείμεθα, τοῖς κείνων ῥήμασι πειθόμενοι.
    - Σιμωνίδης ὁ Κεῖος

  6. #6

    Default Re: Suggestions for v0.8

    And again the son of Cornelius Scipio is "Fulcinius" Scipio. What do you know about the gens Fulcinia? I know something. The mother of Gaius Marius was called Fulcinia
    There something called "Roman cognomen mod" for RTR. There the son of Marcus Valerius Laevinus is for example Marcus Valerius Laevinus.
    Please explain it to me because I don't uderstant it. Why it is possible for the RTR team to do a correct roman name system and for the EB team it is impossible?

  7. #7

    Default Re: Suggestions for v0.8

    If RTR was able to make a correct roman name system (to your taste) while EB hasn't, why does it take a mod (the Roman cognomen mod) to fix it?

  8. #8

    Default Re: Suggestions for v0.8

    Bartix!

  9. #9
    Wise and Partially Handsome Member Jarardo's Avatar
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    Default Re: Suggestions for v0.8

    YES BARTIX




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  10. #10

    Default Re: Suggestions for v0.8

    I have a gripe.

    Can you change the depths for formations? Playing on huge, with the units usually at a depth of 4 soldiers and say, a frontage with 40 soldiers makes battles a bit unwieldy. It'll also make the phalanxes more deeper and harder to penetrate.

    I'm not sure if it's by design or not, and if the formations were made on a different unit size (large, etc), but it's been something that has been bothering me. I've tried adjusting it meticuously, but I've been suffering crashes when doing so.

    All in all, if it's by design then never mind me and forget about it as I don't want the formations to be adjusted just for me, so hopefully others feel the same way.

  11. #11

    Default Re: Suggestions for v0.8

    shifty157's yurts.

    Visit the EB Help Required Thread

    "His only addiction was to practice." - John Coltrane, describing Eric Dolphy

    "and thus it cannot be performed, because one cannot perform that which does not exist." - Arnold Schönberg

  12. #12
    aka Artaserse (the Lone Borg) Member Obelics's Avatar
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    Default Re: Suggestions for v0.8

    Hallo! Id like to see captain and Generals with custom skins in 0.8 update. Is this going to be made? Thanks!
    Anyway, whyle some vanilla general are really ugly (for example i dont like, but it is just my opinion, the greek vanilla skins for general), There are some nice vanilla skins, i like for example the Eastern General skin, so id like, if this skin is to be changed, to do not change it a lot.

    Anyway great work never enough appreciated!
    Sorry if the matter of the cap/Gen skins could have already been discussed

    Greetz Obelics/Artaserse

  13. #13
    EB Token Radical Member QwertyMIDX's Avatar
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    Default Re: Suggestions for v0.8

    We'll redo them all eventually, at the moment celtic lesser generals are already in game and family generals should be in shortly.
    History is for the future not the past. The dead don't read.


    Operam et vitam do Europae Barbarorum.

    History does not repeat itself. The historians repeat one another. - Max Beerbohm

  14. #14

    Default Re: Suggestions for v0.8

    This is my first post, i have been followig EB for almost a year but have only recently joined the forum i would like to say thanks for the great mod, however a suggestion for the next patch would be that when archers are on the walls of your greatest citadels why do they run out of ammunition! surely they would have a near infinate supply! oh well its a small point but in the end its the small things that count.
    "Money isnt the root of all evil, lack of money is."

    (Mark Twain)

  15. #15
    War Lord Member Kepper's Avatar
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    Default Re: Suggestions for v0.8

    In version 0.8 they could reduce the time of construction for the edificios. Some take a very long time to be concluidos, what it compels the player to losing many turns the wait of determined edificios to be able to give you sweat them beneficios. Former: the mines of second nivel take 29 turns them to be concluidas or either more than 4 years the wait to have effect in the economy of factions, sory for my English

  16. #16
    That other EB guy Member Tanit's Avatar
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    Default Re: Suggestions for v0.8

    I have an important query about rebels. I think that the rebel generating system needs to be edited. I am not just speeking of the frustrating number of rebels, but also of the rebel's advancement and ethnicity. I find it odd when spanish rebels turn up in sicily and africa, and when velites turn up as rebels in Italy right at the start of the game. I was also wondering if the opening videos for the factions would be fixed, given to the right factions, or even possibly redone. Thanks.



  17. #17
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: Suggestions for v0.8

    Quote Originally Posted by Mithradates
    This is my first post, i have been followig EB for almost a year but have only recently joined the forum i would like to say thanks for the great mod, however a suggestion for the next patch would be that when archers are on the walls of your greatest citadels why do they run out of ammunition! surely they would have a near infinate supply! oh well its a small point but in the end its the small things that count.
    That is impossible, I am afraid. Archer units carry the same number of arrows in every condition. It is possible to give them unlimited arrows, but then they will have unlimited arrows when fighting in the middle of nowhere as well when defending a citadel.

    BTW, welcome to the Org .
    Looking for a good read? Visit the Library!

  18. #18

    Default Re: Suggestions for v0.8

    Hey guys, i love everything so far, but if i could have one little addition it would be to have something done with the distance to capitol unrest...i just feel that in the historical roman empire, living in alexandra wouldnt give you more unrest than living in say, athens, or north gaul. Maybe have certain gov'ts give different effects to distance to capitol, like maybe homeland provinces negate it because they are a part of that culture and maybe allied provinces (3 and 4 or just 4) also arnt affected because they are allied and so theyre not concerned with the capitol. I just feel like the current system has you moving your capitol to the center of your empire to get rid of this unrest penalty when in reality Rome would have never moved its capitol(or makedonia, or ptolemy, or anyone) just so it would be in the center of its empire. These cities were the cultural center of their empire, and they would have balked at moving it. this should be reflected in game.

  19. #19

    Default Re: Suggestions for v0.8

    u should have glads for the romans since they really did use them in that time period i think.

  20. #20
    Ja mata, TosaInu Forum Administrator edyzmedieval's Avatar
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    Default Re: Suggestions for v0.8

    Huh? After the Polybian reforms, the Romani have the gladius.

    208BC - Polybian Reforms
    Ja mata, TosaInu. You will forever be remembered.

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  21. #21
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: Suggestions for v0.8

    Quote Originally Posted by The Choosen
    u should have glads for the romans since they really did use them in that time period i think.
    Quote Originally Posted by edyzmedieval
    Huh? After the Polybian reforms, the Romani have the gladius.
    I suppose he means gladiators.

    The Choosen, as far as I know these gladiators were equiped as common legionaries. There is limit to how much units can be added, and the EB team has planned up to this limit, so they don't like to impliment gimmick units that were used only once or twice, especially not when they can be represented with ordinary units.

    Welcome to the Org, BTW .
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  22. #22
    Ja mata, TosaInu Forum Administrator edyzmedieval's Avatar
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    Default Re: Suggestions for v0.8

    Actually, the limits are:

    -255 for models
    -500 for units

    So basically, you just need to throw an already used model and reskin it. And you get gladiators, still looking like hell.
    Ja mata, TosaInu. You will forever be remembered.

    Proud

    Been to:

    Swords Made of Letters - 1938. The war is looming in France - and Alexandre Reythier does not have much time left to protect his country. A novel set before the war.

    A Painted Shield of Honour - 1313. Templar Knights in France are in grave danger. Can they be saved?

  23. #23
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: Suggestions for v0.8

    Quote Originally Posted by edyzmedieval
    Actually, the limits are:

    -255 for models
    -500 for units

    So basically, you just need to throw an already used model and reskin it. And you get gladiators, still looking like hell.
    I don't see how this contradicts what I said.
    Looking for a good read? Visit the Library!

  24. #24

    Default Re: Suggestions for v0.8

    can EB equip antecipate to us some of the new units 0.8?

    Seleukids Silver Shields will be added?

  25. #25
    Member Member Equilibrium's Avatar
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    Default Re: Suggestions for v0.8

    I could tell you, but then I'd have to kill you afterwards.


    p.s.: patience is always useful

  26. #26

    Default Re: Suggestions for v0.8

    Quote Originally Posted by Equilibrium
    I could tell you, but then I'd have to kill you afterwards.
    A small price to pay!!

  27. #27
    Ja mata, TosaInu Forum Administrator edyzmedieval's Avatar
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    Default Re: Suggestions for v0.8

    Quote Originally Posted by Equilibrium
    I could tell you, but then I'd have to kill you afterwards.


    p.s.: patience is always useful
    Nothing a good champagne can't fix.
    Ja mata, TosaInu. You will forever be remembered.

    Proud

    Been to:

    Swords Made of Letters - 1938. The war is looming in France - and Alexandre Reythier does not have much time left to protect his country. A novel set before the war.

    A Painted Shield of Honour - 1313. Templar Knights in France are in grave danger. Can they be saved?

  28. #28
    Member Member Equilibrium's Avatar
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    Default Re: Suggestions for v0.8

    Had to be a very good champagne...

  29. #29
    Ja mata, TosaInu Forum Administrator edyzmedieval's Avatar
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    Default Re: Suggestions for v0.8

    If you're ok with Dom Perignon or Moet Chandon, then it's settled.
    Ja mata, TosaInu. You will forever be remembered.

    Proud

    Been to:

    Swords Made of Letters - 1938. The war is looming in France - and Alexandre Reythier does not have much time left to protect his country. A novel set before the war.

    A Painted Shield of Honour - 1313. Templar Knights in France are in grave danger. Can they be saved?

  30. #30

    Default Re: Suggestions for v0.8

    All sound good. I looking forward to the new relise and i am pleased you will be able to play it with the 1.5 patch.

    I looking forward to the new faction. Will they be added in the new beta? It would be good if some more of the building descriptions could be finished and appropriate pictures added for certain buildings(many have the roman barraks pic)

    Also have you any idea when the new relise will be out. Just a genreal idea would be nice.

    Thanks. Regards Morse

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