hmm...wow, i love ms paint too!
i thought the government system was meant to represent types of rule. there isn't so much a progression from one to the next, as there are different reasons for doing different ones.
I think EB could try to make the differences between governments a little more pronounced. For instance, one of the lower level ones should give a good happiness bonus (for allowing self rule) but also a (smaller) negative law bonus (for allowing self rule). As it is now I think its just -5 for each, or something like that, for most type 4's.
So, for example: type 4, increase in trade, +10/15 happiness, -5 law, morale bonus (maybe)
type 3, increase in trade, +5% tax, -5 happiness, +5 law (esp if 3 is a tyranny)
type 2, increase in trade, -2% tax (because colonists often got tax breaks), +5 happiness, +5 law, morale bonus of some sort
type 1, increase in trade, +5 happiness, +5 law, morale bonus
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