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Thread: Suggestions for v0.8

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  1. #1

    Default Re: Suggestions for v0.8

    i noticed that in europa barbarum, alot of work has gone into identifying the different gaul/germanic factions. i thought this was a little one-sided and was hoping the same could be done for the nebateans. i know there is a faction limit so im not saying a new one should be created but maybe if a couple more units were added as mercenaries. when i played rtr i loved the cool arabian infantry and cavalry but i always wished that there would be archers and skirmishers as well. overall, i feel that representing various arabian elements would make that huge desert area a bit more interesting to play.

  2. #2

    Default Re: Suggestions for v0.8

    Quote Originally Posted by chemist
    i noticed that in europa barbarum, alot of work has gone into identifying the different gaul/germanic factions. i thought this was a little one-sided and was hoping the same could be done for the nebateans. i know there is a faction limit so im not saying a new one should be created but maybe if a couple more units were added as mercenaries. when i played rtr i loved the cool arabian infantry and cavalry but i always wished that there would be archers and skirmishers as well. overall, i feel that representing various arabian elements would make that huge desert area a bit more interesting to play.
    Well, skeletor has made a couple of very nice low level arabian units for us. And I think a higher level one from that region is in the works too, though I don't think it's finished. I hate fighting in that area and having pantadapoi and numidian horse cav as the only things around. Hopefully we will have some of them in the next build.

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