I think it was suggested in the "suggestions for .74" thread, but I'd just like to reaffirm that having new tree models would be way cool.
I think it was suggested in the "suggestions for .74" thread, but I'd just like to reaffirm that having new tree models would be way cool.
"The mere statement of fact, though it may excite our interest, is of no benefit to us, but when the knowledge of the cause is added, then the study of history becomes fruitful." -Polybios
i'd like removal of several units in the game such as "elite mercenary bands". that gets way too specific because im sure there was quite a number of famous mercenary squads available all over the world, so why just add the ones that were from europe. i just think that they can be removed in favor for more units of other factions.
also to my understanding the mod focuses on the general time period for all factions, and not just rome and greece. so i thought it would also be pretty cool to add chinese mercenary units available to the yuezhi as they were neighbors and frequent trading partners as well.![]()
I don't know if this is possible in 1.5, but if it is, wouldn't it be great if Thorakitai had a sword? Well, they carry one in their skin, but if they could use it, I'd have my very own Eiperote immitation legionnaries!![]()
"Roman influence" my ballooney, they aren't influenced unless they draw their swords out.
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Well, I'm sure there's a good reason why so many troops who carry a sword in their bodies can't draw them in battle, I just wonder if it's because EB isn't 1.5 yet, or BI for that matter.
Peltests are almost Thorakitai, they use swords too. :)
If scripted events are possible in 1.5 how about having the Italian revolt against Rome of 91bc (and possibly the later Spartacus revolt) scripted. I know its supposed to be an alternate history but events like that would keep the game interesting. I also know its slightly late in the timeframe but I find that I rarely finish campaigns because they seem to offer diminishing returns to effort (fun to begin with but get a little dull, especially policing an overblown Empire). Scripted events like these would keep the campaign fresh.
Something like this is already in the que for new scripts, but with dynamic conditions.
Will this affect just how fast they get to their maximum, or will it re-define the maximum? Also, how far will these effects spread? While a 24k+ city in the steppes seems a little odd, as I understand these are just the biggest representives in the area, if you were to reduce it to only the second tier in population, it would seem like your cutting out a lot of the village that didn't make it in due to limits. If one did decide to cap it at a much lower rate, is it possible to change how fast it will grow back to that limit?Originally Posted by khelvan
I'd also like to suggest a finish for the unit cards, I'd be nice to know what I just recruited or am facing without first having to send it into battle.
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