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  1. #1

    Default Re: Suggestions for v0.8

    It's taken us an incredible amount of time to get factions, units, setups for 272, and everything else just for what we have (and we still aren't done). It'd be cool to have multiple campaigns or what not, but they'd lack content differences and setting up scripts for them, new histories, etc. would be exceedingly difficult for this mod in particular.

  2. #2
    Krusader's Nemesis Member abou's Avatar
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    Default Re: Suggestions for v0.8

    Would it be possible to make the warcry special ability frighten elephants? To take this a step further, would it then not be too much out of character to give an ability similar to the warcry to the pre-Marian Roman units that do not already have special abilities?

    I am under the impression that it was general noise making that upset the elephants and allowed the Romans to carry their own against Pyrrhus and at the battle of Zama. I would assume that by the Marian reforms, the chances of the Romans fighting against elephants would be small enough that there learning of this ability would not be worthwhile militarily and would just be forgotten, meaning no conflicts with the testudo.
    Last edited by abou; 04-20-2006 at 12:21.

  3. #3

    Default Re: Suggestions for v0.8

    Going further couldnt u have some kind of shield banging for roman troops or atleast horn blowers or something?
    Last edited by Mithradates; 04-20-2006 at 17:47.
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  4. #4
    Ja mata, TosaInu Forum Administrator edyzmedieval's Avatar
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    Default Re: Suggestions for v0.8

    Can you fix all the units cards for 0.8 guys?

    Plus, please explain one thing. Why the urge for 1.5? I know it's a better AI, but at least on 2 chapters it sucks, at which 1.2 is much better:

    -diplomacy
    -abilities

    Generals hardly get any good abilities. And if they get them, especially command and management are worth more than 1 million denarii.
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  5. #5

    Default Re: Suggestions for v0.8

    -Better battlefield AI
    -Can set individual faction's core attitudes towards other factions
    -Can move culture groupings around
    -Resolves some graphics card issues (mine looks a lot better on campaign map -1.2 was causing fuzziness in lots of places)
    -Fixes coastline problems in 1.2
    -Fixes cavalry charge bonus problem
    -It does something else really cool I'll not mention here

  6. #6
    Ja mata, TosaInu Forum Administrator edyzmedieval's Avatar
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    Default Re: Suggestions for v0.8

    Many pluses. You're the Al Capone anyhow here.
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  7. #7
    Resident Pessimist Member Dooz's Avatar
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    Default Re: Suggestions for v0.8

    Quote Originally Posted by Teleklos Archelaou
    -It does something else really cool I'll not mention here
    That's not cool man, not cool. Why would you do that? Why, I ask you?

  8. #8

    Default Re: Suggestions for v0.8

    Oh, c'mon. It's not some big secret, people who have modded it (1.5) probably know, but we still won't come out and say it and we'd probably like folks to continue to be coy about it. Needless to say it's a good thing.

  9. #9

    Default Re: Suggestions for v0.8

    Quote Originally Posted by Teleklos Archelaou
    -It does something else really cool I'll not mention here
    I'm guessing he's referring to the extra faction slot that will be opened up. I'm probably wrong though, as I usually am.

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  10. #10
    Ja mata, TosaInu Forum Administrator edyzmedieval's Avatar
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    Default Re: Suggestions for v0.8

    Quote Originally Posted by Teleklos Archelaou
    -It does something else really cool I'll not mention here
    Got your drift Teleklos.
    Can you work your way around the diplomacy with 1.5? I'll send a mail to CA about the diplomacy stuff.
    Ja mata, TosaInu. You will forever be remembered.

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    Swords Made of Letters - 1938. The war is looming in France - and Alexandre Reythier does not have much time left to protect his country. A novel set before the war.

    A Painted Shield of Honour - 1313. Templar Knights in France are in grave danger. Can they be saved?

  11. #11

    Default Re: Suggestions for v0.8

    I don't know what other issues with diplomacy exist actually. If anyone wants to point the problems out to us (where they have been found elsewhere), please do. We haven't gotten the core attitudes all worked out yet, but we certainly hope to have them done by the next build.

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