Page 6 of 37 FirstFirst ... 234567891016 ... LastLast
Results 151 to 180 of 1090

Thread: Suggestions for v0.8

  1. #151
    Member Member paullus's Avatar
    Join Date
    Aug 2005
    Location
    always in places where its HOT
    Posts
    11,904

    Default Re: Suggestions for v0.8

    Most reasonable way to handle it (in my mind, at least--which is not always reasonable), would be to have assassins "poisoning" towns by "destroying" baths, sewers, etc. I don't really use assassins for sabotage, so I don't even know if destroying health buildings increases squalor. If it did, that would be the best way to imagine poisoning tactics, if you should so desire.

    Might also make another interesting logistics trait..."poisoned water supplies...-x% movement, -y morale"
    "The mere statement of fact, though it may excite our interest, is of no benefit to us, but when the knowledge of the cause is added, then the study of history becomes fruitful." -Polybios


  2. #152

    Default Re: Suggestions for v0.8

    I think if no unit can have this ability, a "poison master" could be used as retinue...he can have a "Reduce enemy army recovery rate"...

    And a "Poison specialist" to counter that poison master...

    what you guys think?

  3. #153
    EB insanity coordinator Senior Member khelvan's Avatar
    Join Date
    Sep 2002
    Location
    Oakland, CA
    Posts
    8,449

    Default Re: Suggestions for v0.8

    Quote Originally Posted by Tiberius
    Do you still want more evidence?
    I will repeat what I said.

    Quote Originally Posted by Khelvan
    We have already considered, and rejected, the use of poison. There is not enough evidence to suggest that it was used on a consistent, large-scale basis by anyone.
    You will notice I did not say there was no evidence of poison use. What I said is that there is not enough evidence to suggest that it was used on a consistent, large-scale basis by anyone. And I'm not talking about poisoning a water supply.
    Cogita tute


  4. #154
    Ja mata, TosaInu Forum Administrator edyzmedieval's Avatar
    Join Date
    May 2005
    Location
    Fortress of the Mountains
    Posts
    11,441

    Default Re: Suggestions for v0.8

    Khelv has a point here.
    Ja mata, TosaInu. You will forever be remembered.

    Proud

    Been to:

    Swords Made of Letters - 1938. The war is looming in France - and Alexandre Reythier does not have much time left to protect his country. A novel set before the war.

    A Painted Shield of Honour - 1313. Templar Knights in France are in grave danger. Can they be saved?

  5. #155
    Member Member Warlord 11's Avatar
    Join Date
    Sep 2005
    Location
    Maui
    Posts
    133

    Default Re: Suggestions for v0.8

    Quote Originally Posted by edyzmedieval
    Khelv has a point here.
    Of course he does! Are you suggesting that he does not always have a point!? Death to the unbeliever!

  6. #156
    Ja mata, TosaInu Forum Administrator edyzmedieval's Avatar
    Join Date
    May 2005
    Location
    Fortress of the Mountains
    Posts
    11,441

    Default Re: Suggestions for v0.8

    Quote Originally Posted by Warlord 11
    Of course he does! Are you suggesting that he does not always have a point!? Death to the unbeliever!
    He's just the insanity coordinator, that's all.
    Ja mata, TosaInu. You will forever be remembered.

    Proud

    Been to:

    Swords Made of Letters - 1938. The war is looming in France - and Alexandre Reythier does not have much time left to protect his country. A novel set before the war.

    A Painted Shield of Honour - 1313. Templar Knights in France are in grave danger. Can they be saved?

  7. #157

    Default Re: Suggestions for v0.8

    I am not sure if there are references to back this up, but did indian peoples use elephants to batter down gates and if so could this be implemented?
    "Money isnt the root of all evil, lack of money is."

    (Mark Twain)

  8. #158

    Default Re: Suggestions for v0.8

    If EB equip search and not find evidence of use in large scale...and khelvan say...I must agree
    !!!!Poison this Idea!!!!
    Last edited by MaximianusBR; 05-04-2006 at 18:09.

  9. #159
    Member Member spacedouthamster's Avatar
    Join Date
    Apr 2004
    Location
    England
    Posts
    12

    Default Re: Suggestions for v0.8

    I think a proper 2 handed pikeman skeleton should be used similar to the one used for the parthian infantry which have the bow and spear (i think they used two hands to hold their spears)

  10. #160

    Default Re: Suggestions for v0.8

    I think you can already use elephants to batter down a gate, can't you? Or did that get changed?

  11. #161
    Ja mata, TosaInu Forum Administrator edyzmedieval's Avatar
    Join Date
    May 2005
    Location
    Fortress of the Mountains
    Posts
    11,441

    Default Re: Suggestions for v0.8

    You couldn't use elephants to batter gates, only wooden walls.
    Ja mata, TosaInu. You will forever be remembered.

    Proud

    Been to:

    Swords Made of Letters - 1938. The war is looming in France - and Alexandre Reythier does not have much time left to protect his country. A novel set before the war.

    A Painted Shield of Honour - 1313. Templar Knights in France are in grave danger. Can they be saved?

  12. #162

    Default Re: Suggestions for v0.8

    How about adding Gladius or some other sword to the Polybian Triarii? They don't have Pilum do they? If they don't, it should be possible, right?

  13. #163
    Krusader's Nemesis Member abou's Avatar
    Join Date
    Mar 2006
    Posts
    4,513

    Default Re: Suggestions for v0.8

    Quote Originally Posted by edyzmedieval
    You couldn't use elephants to batter gates, only wooden walls.
    Sure you can. I've done it plenty of times.

  14. #164
    Member Member Avicenna's Avatar
    Join Date
    Feb 2006
    Location
    Terra, Solar System, Orion Arm, Milky Way, Local Group, Virgo Supercluster, somewhere in this universe.
    Posts
    2,746

    Default Re: Suggestions for v0.8

    You can use them to batter all gates in theory. In practice, however, if you try to batter gates of a stone wall or above, your elephant unit will get destroyed.
    Student by day, bacon-eating narwhal by night (specifically midnight)

  15. #165

    Default Re: Suggestions for v0.8

    I hope you will have Scorpions in v 8. I believe they were used a great deal by the Romans.

  16. #166

    Default Re: Suggestions for v0.8

    Will cities reverting to bizarre factions, like Alexandria-eschate going to ptolemy be cleaned up?

  17. #167

    Default Re: Suggestions for v0.8

    Alexandria-Eschate never rebelled to Ptolemaioi. A diplomat might have bribed it away, but even that has been reduced so much that it rarely happens in weird places.

    But yes, the number of places rebelling to even moderately weird factions will be greatly reduced.

  18. #168

    Default Re: Suggestions for v0.8

    I guess it was bribed then, odd place for Ptolemaioi to be though.

    More spam.

    If a family member loves gladiator games, could he have a higher tolerance for how many cities he can exterminate? I recently did a bunch with one general and now he's not doing so well.
    Last edited by orwell; 05-08-2006 at 00:49.

  19. #169
    Ja mata, TosaInu Forum Administrator edyzmedieval's Avatar
    Join Date
    May 2005
    Location
    Fortress of the Mountains
    Posts
    11,441

    Default Re: Suggestions for v0.8

    Quote Originally Posted by orwell
    Will cities reverting to bizarre factions, like Alexandria-eschate going to ptolemy be cleaned up?
    Oh my God....

    Oh yeah. Parthian cities in Arabia also.
    Ja mata, TosaInu. You will forever be remembered.

    Proud

    Been to:

    Swords Made of Letters - 1938. The war is looming in France - and Alexandre Reythier does not have much time left to protect his country. A novel set before the war.

    A Painted Shield of Honour - 1313. Templar Knights in France are in grave danger. Can they be saved?

  20. #170
    Come to daddy Member Geoffrey S's Avatar
    Join Date
    Jun 2005
    Location
    Shell Beach
    Posts
    4,028

    Default Re: Suggestions for v0.8

    A suggestion: location details in custom battle setups under the tooltips for the rebel faction. For instance, Arabian rebel units could have something like Location: Arabian peninsula or even a more specific name of the people or city they came from at the start of a description. That way, players can set up custom battles against the rebel faction representing a specific region not represented as a full faction such as Arabian people, Numidian people or Pergamon.
    "The facts of history cannot be purely objective, since they become facts of history only in virtue of the significance attached to them by the historian." E.H. Carr

  21. #171

    Default Re: Suggestions for v0.8

    Quote Originally Posted by edyzmedieval
    Oh my God....

    Oh yeah. Parthian cities in Arabia also.
    As I said, these problems will not exist in the next build. It's already been solved in our current in house build. There's always a chance of a province going rebel to some faction that folks think is not logical, but with more flexible culture groupings and the addition of another faction, we shouldn't have problems with this anymore - excepting of course the issue of who does India rebel too, which is always going to be a bit thorny.

  22. #172
    Member Member Avicenna's Avatar
    Join Date
    Feb 2006
    Location
    Terra, Solar System, Orion Arm, Milky Way, Local Group, Virgo Supercluster, somewhere in this universe.
    Posts
    2,746

    Default Re: Suggestions for v0.8

    The Eleutheroi?

    By the way, with the Eleutheroi faction symbol.. are they going to be made into a proper playable faction in the next build?
    Student by day, bacon-eating narwhal by night (specifically midnight)

  23. #173

    Default Re: Suggestions for v0.8

    "slave faction" settings as faction creator causes problems - namely that they have presets of a roman type for city icons on the strat map and they also get roman type armies when they rebel. It really is like a 'slave rebellion' takes place in those situation. Plus they still will often rebel to the faction culture in that situation - there's little way we know of of getting around these issues. I think we will have baktria as the faction india will rebel to, if it rebels to anyone at all. Not perfect, but the best of available options.

    Eleutheroi aren't having any work that would make them any more a properly playable faction. We can test with them, but I don't think anyone in EB is interested in trying to make them playable more than that.

  24. #174
    Come to daddy Member Geoffrey S's Avatar
    Join Date
    Jun 2005
    Location
    Shell Beach
    Posts
    4,028

    Default Re: Suggestions for v0.8

    Quote Originally Posted by Teleklos Archelaou
    Eleutheroi aren't having any work that would make them any more a properly playable faction. We can test with them, but I don't think anyone in EB is interested in trying to make them playable more than that.
    But would my suggestion work, allowing players to set up for instance an Arabian army to play with or against the rebels in custom battle mode, or as various cities or areas represented through rebels rather than a proper faction, with more information than is currently provided? Just something simple, to indicate what kind of army (arabian, celtic, hellenic etc.) they should be added to.
    "The facts of history cannot be purely objective, since they become facts of history only in virtue of the significance attached to them by the historian." E.H. Carr

  25. #175
    Ja mata, TosaInu Forum Administrator edyzmedieval's Avatar
    Join Date
    May 2005
    Location
    Fortress of the Mountains
    Posts
    11,441

    Default Re: Suggestions for v0.8

    Why are the Eleutheroi playable?
    Who's derailed enough to play as Rebels?
    Ja mata, TosaInu. You will forever be remembered.

    Proud

    Been to:

    Swords Made of Letters - 1938. The war is looming in France - and Alexandre Reythier does not have much time left to protect his country. A novel set before the war.

    A Painted Shield of Honour - 1313. Templar Knights in France are in grave danger. Can they be saved?

  26. #176
    Member Member Magister Militum's Avatar
    Join Date
    Mar 2006
    Location
    Holland
    Posts
    13

    Default Re: Suggestions for v0.8

    it is not even realistic to make the eleutheroi playable becase they wer never a faction they only represent the 'free' porvinces

  27. #177
    Ja mata, TosaInu Forum Administrator edyzmedieval's Avatar
    Join Date
    May 2005
    Location
    Fortress of the Mountains
    Posts
    11,441

    Default Re: Suggestions for v0.8

    Quote Originally Posted by Magister Militum
    it is not even realistic to make the eleutheroi playable becase they wer never a faction they only represent the 'free' porvinces
    That's very true.
    Ja mata, TosaInu. You will forever be remembered.

    Proud

    Been to:

    Swords Made of Letters - 1938. The war is looming in France - and Alexandre Reythier does not have much time left to protect his country. A novel set before the war.

    A Painted Shield of Honour - 1313. Templar Knights in France are in grave danger. Can they be saved?

  28. #178
    Come to daddy Member Geoffrey S's Avatar
    Join Date
    Jun 2005
    Location
    Shell Beach
    Posts
    4,028

    Default Re: Suggestions for v0.8

    Not on the campaign map maybe, but for custom battles and maybe even historical battles the Eleuthoroi could make it possible to play with units, setups or even 'factions' that wouldn't be available to play as in the campaign game as a full faction; presumably not all units used by rebels will be available for the various fully playable factions (for instance, the Yuezhi as represented in 0.8) in the campaign game and having them available in custom battle would mean players can still use them in some form.
    "The facts of history cannot be purely objective, since they become facts of history only in virtue of the significance attached to them by the historian." E.H. Carr

  29. #179

    Default Re: Suggestions for v0.8

    can EB equip antecipate to us some of the new units 0.8?

    Seleukids Silver Shields will be added?

  30. #180
    Member Member Equilibrium's Avatar
    Join Date
    Feb 2006
    Location
    Germany
    Posts
    323

    Default Re: Suggestions for v0.8

    I could tell you, but then I'd have to kill you afterwards.


    p.s.: patience is always useful

Page 6 of 37 FirstFirst ... 234567891016 ... LastLast

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO