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Thread: Suggestions for v0.8

  1. #181

    Default Re: Suggestions for v0.8

    Quote Originally Posted by Equilibrium
    I could tell you, but then I'd have to kill you afterwards.
    A small price to pay!!

  2. #182
    Ja mata, TosaInu Forum Administrator edyzmedieval's Avatar
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    Default Re: Suggestions for v0.8

    Quote Originally Posted by Equilibrium
    I could tell you, but then I'd have to kill you afterwards.


    p.s.: patience is always useful
    Nothing a good champagne can't fix.
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  3. #183
    Member Member Equilibrium's Avatar
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    Default Re: Suggestions for v0.8

    Had to be a very good champagne...

  4. #184
    Ja mata, TosaInu Forum Administrator edyzmedieval's Avatar
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    Default Re: Suggestions for v0.8

    If you're ok with Dom Perignon or Moet Chandon, then it's settled.
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  5. #185

    Default Re: Suggestions for v0.8

    i have a idea when you have a unit than you have 1 commander
    1 flag barrier or eagel barrier end my i idea i 1 that make music
    white a horne

  6. #186
    Member Member Avicenna's Avatar
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    Default Re: Suggestions for v0.8

    The Legions should already have that..
    Student by day, bacon-eating narwhal by night (specifically midnight)

  7. #187
    Ja mata, TosaInu Forum Administrator edyzmedieval's Avatar
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    Default Re: Suggestions for v0.8

    Quote Originally Posted by oscar.k
    i have a idea when you have a unit than you have 1 commander
    1 flag barrier or eagel barrier end my i idea i 1 that make music
    white a horne
    Can you be more specific? I really don't understand what you are saying.
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  8. #188
    Member Member Avicenna's Avatar
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    Default Re: Suggestions for v0.8

    He means that he wants an officer and aquilifer with every unit. Some units have the aquilifer, and many have an optio (officer).
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  9. #189
    Member Member cunctator's Avatar
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    Default Re: Suggestions for v0.8

    Unfortunately every additonal officer, standard bearer, musician means one model less, so their numbers have to balanced with the need for more units to accurately reprsent all factions.

  10. #190
    stalin
    Guest stalin's Avatar

    Default Re: Suggestions for v0.8

    The crappy skirmishers have an amazing 57.75 throw distance and 10 missiles while the velites only 45 and 8 missiles ,why the decrease in range

  11. #191
    EB Token Radical Member QwertyMIDX's Avatar
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    Default Re: Suggestions for v0.8

    Heavier javelin I think, probably has a higher attack. Could be a stat mistake though, I'll look into it.
    History is for the future not the past. The dead don't read.


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  12. #192
    Krusader's Nemesis Member abou's Avatar
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    Default Re: Suggestions for v0.8

    Is it possible to give a general a trait that would cause his army to be impetuous and want to charge even without orders? Maybe something such as "Eager for Battle" or "Motivator"?

    I was reading my Goldsworthy book and it had an excerpt about the Battle of Thapsus written by one of Caesar's officers. It pretty much gave me the idea that this would be an interesting trait: that the army would be so eager to fight or motivated by the general that they just want to rush into battle.

  13. #193

    Post Re: Suggestions for v0.8

    Quote Originally Posted by edyzmedieval
    Can you be more specific? I really don't understand what you are saying.


    oke here is the point you now that films ware romans are marching
    on the streets,
    i have it about te music when you see that.
    some body need to make tat
    its a motivating music tat will make te sprit of the units up in a Battelle
    i tink tat its gaye whit a horn

  14. #194

    Default Re: Suggestions for v0.8

    http://www.twcenter.net/forums/showt...512#post954512
    on the pic 12 you see a comander and a Eager for Battle
    and a horn for battle ? i tink
    Last edited by oscar.k; 05-14-2006 at 18:01.

  15. #195
    Ja mata, TosaInu Forum Administrator edyzmedieval's Avatar
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    Default Re: Suggestions for v0.8

    Ahhh. I get it.

    Well, probably only the music, because the models are precious for EB, and they need to use it for every historical unit. Some units have the same model though.
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  16. #196
    Guest Dayve's Avatar
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    Default Re: Suggestions for v0.8

    I suggest you ask for permission and use some of the music from LT1946's mods... There's one song especially, when you first move a unit on the battlefield it starts to play, and the song just sounds so perfect for this period in history, ESPECIALLY if you play as the Romans, because even if you know nothing about history, this one song will just instantly cry ROMAN to you as soon as you hear it... I'll try to find it.

    Here it is. http://www.axifile.com?5222425

    That song is so perfect for a Roman army marching... Also when your men start to fight, there's a perfect one for that too, i'll uploadith it.

    Here it be. http://www.axifile.com?8654365
    Last edited by Dayve; 05-14-2006 at 21:41.

  17. #197

    Default Re: Suggestions for v0.8

    Quote Originally Posted by Dayve
    I suggest you ask for permission and use some of the music from LT1946's mods... There's one song especially, when you first move a unit on the battlefield it starts to play, and the song just sounds so perfect for this period in history, ESPECIALLY if you play as the Romans, because even if you know nothing about history, this one song will just instantly cry ROMAN to you as soon as you hear it... I'll try to find it.

    Here it is. http://www.axifile.com?5222425

    That song is so perfect for a Roman army marching... Also when your men start to fight, there's a perfect one for that too, i'll uploadith it.

    Here it be. http://www.axifile.com?8654365


    its is good music but its to long to big to use it

    i got a chinese version of this but i dont tink te link is good
    http://www.axifile.com/?9149967
    but you can try it

  18. #198
    Guest Dayve's Avatar
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    Default Re: Suggestions for v0.8

    I can't download anything from axifile. Never been able to.. The download link just never generates for me.

  19. #199
    Member Member spacedouthamster's Avatar
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    Default Re: Suggestions for v0.8

    Would it be possible to take a look at the unit upkeep values beacuse at the moment it seems as if they are too high IMO. A good example would be the parthian horse archers, as the parthians are semi nomadic the cost of upkeep should be a lot less as all the warriors already have horses and basic weapons as part of their way of life so it would not be neccesary for the state to pay for their upkeep, in contrast the roman legionary infantry would be quite expensive to maintain as all their equipment/ lodgings/ food are paid for by the state.

  20. #200
    Ja mata, TosaInu Forum Administrator edyzmedieval's Avatar
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    Default Re: Suggestions for v0.8

    Hmmm... EB is intended to make the game harder and much more enjoyable. So basically, no.

    But you can do that by yourself.
    Ja mata, TosaInu. You will forever be remembered.

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  21. #201

    Red face Re: Suggestions for v0.8

    Why not add more provinces to the game? Especially in Greece, oh and I couldn't see Thermon in greece so why not add that, and then add the oracle,which would make it that any troops trained at Thermon have a morale bonus, ote I must admit I am more of a RTR 6.0 player, so I am use to alot of provinces.

  22. #202
    Come to daddy Member Geoffrey S's Avatar
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    Default Re: Suggestions for v0.8

    They're already at the max number of provinces the Rome engine will allow.

    Why is everyone so fascinated by more provinces in Greece? It's hardly like it played a major role in the period as depicted.
    "The facts of history cannot be purely objective, since they become facts of history only in virtue of the significance attached to them by the historian." E.H. Carr

  23. #203
    Assistant Mod Mod Member GiantMonkeyMan's Avatar
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    Default Re: Suggestions for v0.8

    too many provinces often leads to seige after siege after siege... and greece is already bad enough as it is... p.s thermon is in there

  24. #204
    Ja mata, TosaInu Forum Administrator edyzmedieval's Avatar
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    Default Re: Suggestions for v0.8

    Maximum number of provinces for EB anyhow. It's good as it is, though the map has a lot of bugs and needs to be improved.
    Ja mata, TosaInu. You will forever be remembered.

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  25. #205
    Member Member Avicenna's Avatar
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    Default Re: Suggestions for v0.8

    Welcome to the org Delig!

    Thermon is already in the campaign, as is the oracle at Delphi, which appears as a building in Thermon. I think it does give morale bonuses already.

    @Geoffrey: because Greece's history is quite famous amongst most people, as are many of her city states, and not all people are interested in and read about classical history. Greek myths, being so well known, also help in giving most people the impression that Greeks were very influential (which they were) and therefore powerful.
    Last edited by Avicenna; 05-15-2006 at 18:46.
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  26. #206
    stalin
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    Default Re: Suggestions for v0.8

    Quote Originally Posted by GiantMonkeyMan
    too many provinces often leads to seige after siege after siege... and greece is already bad enough as it is... p.s thermon is in there
    greece is not as bad as it was in another mod which I dare not mention

  27. #207

    Default Re: Suggestions for v0.8

    It is appropriate though I think that the KH is the only faction that never ever seems to acquire any sort of empire or large landholdings in EB AI progression.

  28. #208
    Guest Dayve's Avatar
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    Default Re: Suggestions for v0.8

    Greece has always had this problem... They have a weak army and not the best economy in the world to start with... Although Athens is a money maker, it is only a money maker when you are trading with every city around it as well as land trade with the rest of Greece...

    Macedonia on the other hand starts off pretty large with a bigger army, as well as all that superior cavalry.

    Althouh i remember in one game of EB, the KH and the Epirotes beat Macedonia and each helf half of the peninsula... Greece the east and Epirotes the west.

  29. #209

    Default Re: Suggestions for v0.8

    i think you hired this before but a better building browser will be good
    (i can see -/+ 50% building,s on te browser )
    Last edited by oscar.k; 05-15-2006 at 20:21.

  30. #210

    Default Re: Suggestions for v0.8

    Building browser won't really be able to be fixed. It won't show buildings that have an "and not" condition, and most of ours do. The game itself allows the requirements, but leaves them off the building browser if you use them. Brilliant.

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