First of all, congratulations to the achievement of advancing a great game (vanilla RTW) to a brilliant one (EB)! I salute your passion and dedication, EB-dev's! You do make life more enjoyable. AND instructive on things that once were.
Now, ever since I discovered the fun of playing the original RTW two details in it have bugged me, and they still bug me in EB. Perhaps you guys can do something about it.
1. The GLARING red line marking the end of the battle field, destroying the mood which the setting, most often a beautiful landscape, is creating. I find it a bit odd that, when everything else in the game is geared for realism, this practical detail for the game is not. Why can't the border line be marked in a more discreet way, say, a darker shade of the grass, if the line passes over grass, and a darker shade of the rock, if the line passes over rock? It's important to know where this line goes, for tactical reasons, but I don't believe it's necessary for it to be THAT visible (you get a rough idea where the line goes by looking at the minimap). It think you can get a significant boost of the 3D-feel of the open vistas etc if you can make this line disappear from afar and only discernable when up close.
2. The anonymity of the individual unit. Sometimes, when a particular unit has made a heroic effort in saving the battle, for instance, I would have liked to be able to keep track of this unit's fortunes and career from then on, having earned a famed status among the regular multitude of units. But, as soon as I stack this unit with another unit of the same kind, I don't know which one is which. If something could be done to remedy that, I think battles in which units with a known history participate will be even more exciting, since more is at stake: not only the outcome of the whole battle, but also the outcome for the individual units (you don't want to lose a famous unit - other units don't matter that much). Maybe individual units from a civilized faction could be identified by the order number and region in which they were created, like "Century VII Latium" for the seventh Roman unit (of a particular kind) trained in Latium. Or by the naming system for new units used at the time, whenever there was one. For factions which historically did not even fight in closely defined units one could perhaps go along the way which village they are from (taking them all untruthfully as coming from different small villages, for the sake of added interest), like "Warband of (name of village)". Another way is to go through the name of the unit's captain, but that would mean that the captain seemingly survives all battles for a couple of centuries, if the unit survives that long. Not so good. Well, I'm out of ideas...
What do think, EB-dev's and EB-fans?
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