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  1. #1
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: Suggestions for v0.8

    Quote Originally Posted by Tanit
    But is it possible to make the BI files accessible by EB? Using some sort of export and maybe even copying all of the cd files off of BI.
    Yes, by copying them into the vanilla data folder. That means overwriting the vanilla data files, so you still end up with 21 factions. Both .exe-files look for their factions into their own respective data files, and these don't allow more than 21 factions. You can't tell them to look in two places.

    I *think* loyalty can lead to whoever you choose it to be, it doesn't have to be a shadow faction. It doesn't make sense if you can't set it to the slave faction, rebels.
    Unfortunatly, that doesn't seem to work.
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  2. #2

    Default Re: Suggestions for v0.8

    Has there been any work on formations ie making the AI stick to them etc. Much like work in the darth mod?
    "Money isnt the root of all evil, lack of money is."

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  3. #3
    Guest Dayve's Avatar
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    Default Re: Suggestions for v0.8

    I have a suggestion regarding stone walls, large stone walls and epic stone walls. My suggestion is this: Remove them.

    My reason for suggesting this? Because if you don't, then every faction other than barbarians will build a stone wall for every city they own eventually, and every city on the map will have at least a stone wall, and walls are bugged. The missle towers can fire sideways despite there being no holes for them to fire through, and when the walls are huge, the repeating towers will destroy you on the walls firing sideways, even through there are no holes for them to fire through.

    I've had campaigns where i played to 200BC, lifted the fog of war to see what was happening only to find, to my horror, that Greece, Northern Africa, Egypt, Asia minor, all of Seleukia and Bactria, have all built stone/large stone/epic stone walls for every city they own, which totally ruins my Roman campaigns as i'll have to conquer every city in Carthage, Greece, Egypt and Asia minor with stone walls... And it's unrealistic i tell you, only important cities had stone walls.

  4. #4
    EBII Mod Leader Member Foot's Avatar
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    Default Re: Suggestions for v0.8

    The settlements we have on the map are the most important settlements for the provinces they inhabit and stone walls were a common site for these big cities. Understand that most seiges did not end in assaults by the main army and instead the defending army was either relieved by an assisting force or they were starved into submission. Assaulting stone walls was not meant to be anything less than a slaughter for the attacking force. However I do agree with you with the Epic Stone Walls, they just feel too skyscraper-ish.

    Foot
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  5. #5
    Come to daddy Member Geoffrey S's Avatar
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    Default Re: Suggestions for v0.8

    I'd agree that epic stone walls should be removed, mainly due to their ridiculous scale; or perhaps limit them to the (initial) faction capitals of relevant factions?

    But other stone walls should remain. As Foot said, assaults did have a very high cost for the attacker, even great generals such as Scipio Maior and Hannibal would rather avoid an assault. It's only in the later roman army that the balance shifted to the besieger due to their expert siegecraft. Starvation is a much better approach for larger cities.
    "The facts of history cannot be purely objective, since they become facts of history only in virtue of the significance attached to them by the historian." E.H. Carr

  6. #6

    Default Re: Suggestions for v0.8

    I keep saying we need to remove them too. Oh well.

  7. #7

    Default Re: Suggestions for v0.8

    I see that the SPQR mod uses something called the "garrison script" that causes an army to be spawned inside a settlement whenever an enemy army approaches it.

    I kinda like this feature, as it represents the local or levy force more accurately not to mention making siege assaults a whole lot harder!

    I'd really like to see this implemented into EB, but is it possible to make the levy units dissapear if the enemy army moved away from the settlement?

    regards

    mega

    (p.s sorry if this has already been mentioned, as I've not read the whole thread!)

    "Break in the Sun, till the Sun breaks down"

  8. #8

    Default Re: Suggestions for v0.8

    Quote Originally Posted by Foot
    The settlements we have on the map are the most important settlements for the provinces they inhabit and stone walls were a common site for these big cities.
    yeah these are the most important ciites but:
    1. there is still a difference between them. you cant have 199 Romes on the map, can you?
    2. removing epic walls you'd still have stone and large stone walls left. imo, thats enough of a variation.
    remove skyscraper please

    Problem is that will leave the player stuffed if he destroys out Rome before that happens. Won’t get any of the cool units then!
    and he shouldn't get them if that's the case.
    Last edited by Sarkiss; 08-01-2006 at 02:44.

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