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  1. #1

    Default Re: Suggestions for v0.8

    I don't know if this has been said already, or if it's even possible, but what if your family members could go into mourning? Perhaps if a general were to die, others could recieve a trait such as:

    In Mourning
    This man has become wracked with grief over the recent loss of a dear friend. He locks himself in his room for hours at a time, hardly eats, drinks, or sleeps, and spend a good deal of time at the temple in meditation and prayer.
    -2 Command, -2 Management, -2 Influence, -50% Movement

    This trait would only last a few turns, and those that were unselfish, pessimistic or loyal would be most likely to be affected. It could increase the likelyhood of the affected general gaining religious traits, or go the other way and increase of the likelyhood of engaging in illicit activities.

  2. #2

    Thumbs up Re: Suggestions for v0.8

    Quote Originally Posted by Homo Sapiens
    I don't know if this has been said already, or if it's even possible, but what if your family members could go into mourning? Perhaps if a general were to die, others could recieve a trait such as:

    In Mourning
    This man has become wracked with grief over the recent loss of a dear friend. He locks himself in his room for hours at a time, hardly eats, drinks, or sleeps, and spend a good deal of time at the temple in meditation and prayer.
    -2 Command, -2 Management, -2 Influence, -50% Movement

    This trait would only last a few turns, and those that were unselfish, pessimistic or loyal would be most likely to be affected. It could increase the likelyhood of the affected general gaining religious traits, or go the other way and increase of the likelyhood of engaging in illicit activities.
    Good Idea, but it should not happen unless the general had spent a long time with the General that had died. So perhaps it could only happen if the dead general had stayed with the general in question for a long time of at least 3 turns in the same army or town or if it was the general's son/father/grandfather e.c.t.

    And Homo Sapiens trait has inspired me to make up two others:
    Adores his wife (only achieved if unselfish):
    This man loves his wife and tries to spend as much of his time with her as possible, he even takes her out on campaign with him. Game Effects: Increase Chance of Having Children, Decreases the chance of getting female ancillaries (e.g Concubine, Mistress e.c.t.) and decreases his chances in taking part in illict activities.

    And if the general has that trait and his wife dies then he has a 90% chance of getting this trait:
    Mourning his wife:
    The man once loved his wife, but now he can love her no more. She has passed away to the afterlife never to return. He cannot stand the pain of her loss and spends all of his time when he should be working at the temple praying for her soul. -1 Command, -4 Management, -1 Influence, -25% Movement.
    This trait could be like the "in mourning" one above. It could have the same effects except that it increases his chances of him getting female ancillaries such as mistress, concubine e.c.t.

  3. #3

    Thumbs up Re: Suggestions for v0.8

    A few more suggestions:
    • Could troops die of the heat in deserts. This could have a sort of plague effect on the army in question as troops desert and die.
    • Give troops the ability to desert
    • Troops are more likley to desert if they are under the command of a mean or selfish general or one that has lots of morale reducing traits.
    • Romans armies could "mutainy" and then be decimated (killing 10% of the army). Generals that decimate get a trait that says what they have done and offers penelties and bonus'.
    • Could ambushes happen almost anywhere in the faction that is doing the ambusing's homeland
    • Generals that have spent a long time in a town get a command bonus when they fight there as they know the place well.

    This would add even more realism to the brilliant mod.

  4. #4
    "Audacity, always audacity!" Member Simmons's Avatar
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    Default Re: Suggestions for v0.8

    Quote Originally Posted by Matthius Julius
    A few more suggestions:
    • Could troops die of the heat in deserts. This could have a sort of plague effect on the army in question as troops desert and die.
    • Give troops the ability to desert
    • Troops are more likley to desert if they are under the command of a mean or selfish general or one that has lots of morale reducing traits.
    • Romans armies could "mutainy" and then be decimated (killing 10% of the army). Generals that decimate get a trait that says what they have done and offers penelties and bonus'.
    • Could ambushes happen almost anywhere in the faction that is doing the ambusing's homeland
    • Generals that have spent a long time in a town get a command bonus when they fight there as they know the place well.

    This would add even more realism to the brilliant mod.
    The last one sounds possible the rest sorry but you would have to make changes to the game engine.

    “By push of bayonets, no firing till you see the whites of their eyes”
    - Friedrich der Große

  5. #5
    EBII Mod Leader Member Foot's Avatar
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    Default Re: Suggestions for v0.8

    Quote Originally Posted by Andronikos Kypriakos
    The last one sounds possible the rest sorry but you would have to make changes to the game engine.
    We already have the last one, anyway. If you leave a general in a settlement for long enough he becomes attuned to it and gets various bonuses, one of which is a +1 when defending that settlement (he loses it once he moves however).

    Foot
    EBII Mod Leader
    Hayasdan Faction Co-ordinator


  6. #6

    Exclamation Re: Suggestions for v0.8

    Quote Originally Posted by Foot
    We already have the last one, anyway. If you leave a general in a settlement for long enough he becomes attuned to it and gets various bonuses, one of which is a +1 when defending that settlement (he loses it once he moves however).

    Foot
    Strange, I never have had that trait once and once a general goes into one of my towns he only leaves if he gets bored. Perhaps its because I am playing downgraded gold.

  7. #7
    "Audacity, always audacity!" Member Simmons's Avatar
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    Default Re: Suggestions for v0.8

    Quote Originally Posted by Matthius Julius
    Strange, I never have had that trait once and once a general goes into one of my towns he only leaves if he gets bored. Perhaps its because I am playing downgraded gold.
    I don't get it either and I also have a downgraded version I use to get the trait all the time when I had a 1.2 version of RTW

    “By push of bayonets, no firing till you see the whites of their eyes”
    - Friedrich der Große

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