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  1. #1

    Default Re: Suggestions for v0.8

    Would it possible to remove the ability of spies to open gate for seiegd settlements.

    It is alot harder, and more fun trying to fight to hold onto the walls than have the enemy rush all there units though the gate to be slaughtered in the bottle neck.

  2. #2

    Lightbulb Re: Suggestions for v0.8

    Quote Originally Posted by A living god
    Would it possible to remove the ability of spies to open gate for seiged settlements.

    It is alot harder, and more fun trying to fight to hold onto the walls than have the enemy rush all there units though the gate to be slaughtered in the bottle neck.
    That is a good idea, but perhaps instead of making impossible, just make it harder and make it so they only open one gate rather than all four. Only a genius spy would be able to open all four gates in unison.

    Also perhaps diplomats could bribe men on the gate to open all of the gates for the diplomat's faction.

    And THANKYOU BLACKSNAIL

  3. #3
    Poll Smoker Senior Member CountArach's Avatar
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    Default Re: Suggestions for v0.8

    Quote Originally Posted by Matthius Julius
    That is a good idea, but perhaps instead of making impossible, just make it harder and make it so they only open one gate rather than all four. Only a genius spy would be able to open all four gates in unison.

    Also perhaps diplomats could bribe men on the gate to open all of the gates for the diplomat's faction.

    And THANKYOU BLACKSNAIL
    Hardcoded, at least eh openning gates thing.
    Rest in Peace TosaInu, the Org will be your legacy
    Quote Originally Posted by Leon Blum - For All Mankind
    Nothing established by violence and maintained by force, nothing that degrades humanity and is based on contempt for human personality, can endure.

  4. #4
    EB II Romani Consul Suffectus Member Zaknafien's Avatar
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    Default Re: Suggestions for v0.8

    Besides, in this period subterfuge was really the only viable way of capturing a city; assaults were invariably too costly and blockade took far too long for the seasonal fighting. The huge majority of cities captured during the first and second punic wars were done so by treachery.


    "urbani, seruate uxores: moechum caluom adducimus. / aurum in Gallia effutuisti, hic sumpsisti mutuum." --Suetonius, Life of Caesar

  5. #5
    EBII Mapper and Animator Member -Praetor-'s Avatar
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    Default Re: Suggestions for v0.8

    Hi.

    I was wondering...

    Is there any plans for changing the city plans?

    Because, if there is time for the 1.0 version (definitively not for .8), you may mod the citys of the Koinon Hellenon in order for them to have an Akropolis instead of a plaza.

    Specially in cities, large and huge, the town square is horrendously big, so, why not using that space, and creating a terrain elevation in order that the agora and a small temple may be placed over it? or even, leaving the space as a plaza or empty square, but having a little hill inside the citiy would be very neat, and would suit every greek colony, since every one of them had an akropolis of some sort.

    Also, I find that it has more sense that by conquiering the Akropolis of a polis you`ll have control of the city (since that together with the agora it was the center of the life of the polis), instead of conquering a big empty square inside the city you should have control of the city....

    Besides, It would be very accurate, and it seems that it can be done, seeing the work on the Ethernal City mabe by some modder...

    Sooo, have you given any thought to the idea?

  6. #6

    Default Re: Suggestions for v0.8

    If we had the people who could do it, and the time to do it, then yeah, we would. But we just don't right now.

  7. #7
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Suggestions for v0.8

    k_raso's comment gave me an idea. Why not change the appearance (and visible name) of the "palace structures" for certain cultures. Should not the greeks have a hill with temples in the center of the city. And the center of a roman city was its forum. For example, the romans could have a forum building as the center of the town, represting the government and social part of the forum, and a market building represent the trade and game-based bonus of the forum.
    As well as the fact that democratic and republican western cultures didn't have a huge single residence in the center of their cities.


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