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  1. #1

    Default Re: Suggestions for v0.8

    Quote Originally Posted by repman
    How about including an additional stategic element as field costs for player armies outside of settlements as a simulation for food, transport, camp... costs?
    1000 in homeland; even more expansive in enemy territory: 2000 ?
    Only for the player because the AI can't handle it.

    .....

    I really, really like this idea. An army outside a settlement costs more than the same army inside a settelement, and an army in enemy territory costs even. It bring in a realistic element called: LOGISTICS (currently it only happens when a General leads the army)

    BUT IF this is to be implemented, then the player shouldn't have such a crappy economy, OR the AI shouldn't get so much cash bonus.
    Last edited by NeoSpartan; 11-09-2006 at 01:56.

  2. #2
    Member Member scourgeofrome's Avatar
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    Default Re: Suggestions for v0.8

    Quick question.Will I be able to play BI and Alexander with .08 downloaded?

  3. #3
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Suggestions for v0.8

    I was thinking about the "Epic Stone Wall" and how everyone hates it... My suggestion is this: Rather than removing epic walls, the normal stone wall should be changed. If the 'stone wall' was changed to be a smaller, weaker, uglier wall, then the 'large stone wall' was made to be like the current 'stone wall' and 'epic' was made to 'large' ("downgrading" all the walls and putting a new one in). My thinking behind this is that alot of cities had walls made of stone around them, but not all of them had quality stone wall around them. Mud brick wall for example.

    The problem is, this would require new battle map and strat map models and building modelers seem to be the one thing every mod is missing.
    Last edited by MarcusAureliusAntoninus; 11-09-2006 at 10:49.


  4. #4

    Default Re: Suggestions for v0.8

    Quote Originally Posted by scourgeofrome
    Quick question.Will I be able to play BI and Alexander with .08 downloaded?
    Probably not, as BI is RTW 1.6, and not 1.5 - the RTW version EB 0.8 will be using.

    There might be a way around this though (IF it is possible to have both a working version of RTW 1.0 and RTW BI):
    first install Vanilla RTW, then make a backup of 1.0;
    then install BI over the original RTW 1.0;
    make another backup of your 1.0 folder;
    patch it that backup to 1.5;
    install EB 0.8;
    play.

    The second backup is just for safety: if something should go all wrong, you still have 1.0. You could therefore skip the second backup, and patch your first to 1.5 on which you then could install EB 0.8 and play it.

    As I don't have either BI, or Alexander, I'm not sure though: still you could find out for yourself, by trying to do these steps for EB 0.7.4.

    You could even try the same with Alexander, resulting in at least 3 versions of RTW on your computer...
    - Tellos Athenaios
    CUF tool - XIDX - PACK tool - SD tool - EVT tool - EB Install Guide - How to track down loading CTD's - EB 1.1 Maps thread


    ὁ δ᾽ ἠλίθιος ὣσπερ πρόβατον βῆ βῆ λέγων βαδίζει” – Kratinos in Dionysalexandros.

  5. #5
    EBII Mod Leader Member Foot's Avatar
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    Default Re: Suggestions for v0.8

    Ah no, BI does not overwrite vanilla files (and neither does EB), it sort of acts as an add-on, whereby a seperate .exe tells the game to access different files (BI files) instead of vanilla files. BI files are 1.6, but vanilla files are still 1.5. This is roughly similar to how EB works at the moment. All its files are installed in a seperate folder in the RTW folder, and we use a shortcut with the command line -mod:eb to tell the RomeTW.exe to look in the EB folder for files rather than the vanilla folder. The great thing about this is that you don't need a seperate install of RTW to play EB and vanilla (though other mods that don't use the -mod: command will need a seperate install as usual).

    Foot
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  6. #6
    Member Member scourgeofrome's Avatar
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    Default Re: Suggestions for v0.8

    Okay I really don't understand all of what you just said (I'm not really computer literate).So what your saying is I can access vanilla stil with EB installed.1.How and 2. Does that mean I can still add on BI and Alexander after .8 comes out. And for backing up files,how do I do that.I tried it once but nothing worked when I tried to install it to the new copy.

  7. #7
    Member Member Lovejoy's Avatar
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    Default Re: Suggestions for v0.8

    What about giving carth some mercs to hire in there "homeland"? I'm playing a carth game right now, but I cant find any.

    From what I've understand carth used mostly mercs and alomst no native carth soldiers.

    As it is right now its hard to play historical, because I cant find any mercs and it takes years to transport iberians back and forth. (plus iberia doesnt have that many mercs eighter)

    The aim should be to make the historical way the easy way, since I pretty sure carth didnt use, gauls, iberians, numbs and whatever only to make it more of a challange. :P
    Last edited by Lovejoy; 11-09-2006 at 17:50.

  8. #8
    EBII Mod Leader Member Foot's Avatar
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    Default Re: Suggestions for v0.8

    Quote Originally Posted by scourgeofrome
    Okay I really don't understand all of what you just said (I'm not really computer literate).So what your saying is I can access vanilla stil with EB installed.1.How and 2. Does that mean I can still add on BI and Alexander after .8 comes out. And for backing up files,how do I do that.I tried it once but nothing worked when I tried to install it to the new copy.
    0.8 works in the same way BI works. You'll notice, with BI installed, that there is a seperate folder for BI within the RTW folder, it is in essence a completey different set of files from vanilla. BI is accessed through a seperate .exe file, not the RomeTW.exe for normal RTW. Because they use different .exe files, they are essentially different games and thus have different version numbers. When BI is 1.6, RTW is 1.5. In just the same way that you can choose to play either RTW or BI from the same install, we have modded EB so that you can choose to play RTW and EB from the same install. We are able to do this because we can add a command line to the RomeTW.exe that tells the game to look in a seperate "EB" folder for the modified game files that we use.

    This means that on the same install, ie in the same RTW directory, you can have vanilla RTW, BI, Alexander and EB all working seperately and correctly.

    the data files for vanilla RTW are found here:
    Rome - Total War/data

    the BI data files are found here:
    Rome - Total War/BI/data

    The EB data files are found here:
    Rome - Total War/EB/data

    Because they are all in seperate data folders the files don't affect each other and thus the all the different games can be played without fear of messing the others up.

    Foot
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  9. #9
    Member Member scourgeofrome's Avatar
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    Default Re: Suggestions for v0.8

    Quote Originally Posted by Foot
    0.8 works in the same way BI works. You'll notice, with BI installed, that there is a seperate folder for BI within the RTW folder, it is in essence a completey different set of files from vanilla. BI is accessed through a seperate .exe file, not the RomeTW.exe for normal RTW. Because they use different .exe files, they are essentially different games and thus have different version numbers. When BI is 1.6, RTW is 1.5. In just the same way that you can choose to play either RTW or BI from the same install, we have modded EB so that you can choose to play RTW and EB from the same install. We are able to do this because we can add a command line to the RomeTW.exe that tells the game to look in a seperate "EB" folder for the modified game files that we use.

    This means that on the same install, ie in the same RTW directory, you can have vanilla RTW, BI, Alexander and EB all working seperately and correctly.

    the data files for vanilla RTW are found here:
    Rome - Total War/data

    the BI data files are found here:
    Rome - Total War/BI/data

    The EB data files are found here:
    Rome - Total War/EB/data

    Because they are all in seperate data folders the files don't affect each other and thus the all the different games can be played without fear of messing the others up.

    Foot
    Does that mean right now I can install Bi with the .74 version of EB?

  10. #10

    Default Re: Suggestions for v0.8

    Quote Originally Posted by Foot
    0.8 works in the same way BI works. You'll notice, with BI installed, that there is a seperate folder for BI within the RTW folder, it is in essence a completey different set of files from vanilla. BI is accessed through a seperate .exe file, not the RomeTW.exe for normal RTW. Because they use different .exe files, they are essentially different games and thus have different version numbers. When BI is 1.6, RTW is 1.5. In just the same way that you can choose to play either RTW or BI from the same install, we have modded EB so that you can choose to play RTW and EB from the same install. We are able to do this because we can add a command line to the RomeTW.exe that tells the game to look in a seperate "EB" folder for the modified game files that we use.

    This means that on the same install, ie in the same RTW directory, you can have vanilla RTW, BI, Alexander and EB all working seperately and correctly.

    the data files for vanilla RTW are found here:
    Rome - Total War/data

    the BI data files are found here:
    Rome - Total War/BI/data

    The EB data files are found here:
    Rome - Total War/EB/data

    Because they are all in seperate data folders the files don't affect each other and thus the all the different games can be played without fear of messing the others up.

    Foot
    Ive been thinking.... doesnt that meen that having the BI folder is essentially the same as having -mod. Because i know that BI mods that alter vanilla files only can work with the BI directory deleted and since 1.5 is the same as 1.6 the only difference between 1.6 and 1.5 is the BI.exe otherwise BI may as well be a mod.

    Im a little hazy about the only difference between 1.5 and 1.6 being the exe (and BI folder) though can anyone correct me/back me up? Obviously registry says its 1.6 too but thats not important.

    Quote Originally Posted by Tellos Athenaios
    I was wondering, again, about something I noticed in EB. Whenever my thureophoroi or thorakitai are in melee and I order them to attack an other unit than they were attacking first, they start to 'throw' javelins instead. Now, whenever they do such a thing they get slaughtered in droves (a unit of peltastai once killed half my unit of thorakitai that way ). Could this be due to the 'missile' class of the infantry? Some way to fix it?

    Also: aren't the current overhand style animations just missile animations? If so, you could try the overhand style formation in XGM (only if you get permission of course) instead.
    Use alt right click to use alternate weopen (missle is allways primary weopen). If you use alt right click they will allways go into melee.
    Last edited by Darkarbiter; 11-23-2006 at 07:54.
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