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  1. #1
    Come to daddy Member Geoffrey S's Avatar
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    Default Re: Suggestions for v0.8

    I don't know if it's hardcoded, but is it possible to set the amount of mnai gained for destroying a building? If so, perhaps a building can be created representing a money stockpile for times of need; it takes a while to build, but when completed it can be destroyed when money is running low for instant cash to build much-needed units/buildings.
    "The facts of history cannot be purely objective, since they become facts of history only in virtue of the significance attached to them by the historian." E.H. Carr

  2. #2
    EBII Mod Leader Member Foot's Avatar
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    Default Re: Suggestions for v0.8

    Quote Originally Posted by Geoffrey S
    I don't know if it's hardcoded, but is it possible to set the amount of mnai gained for destroying a building? If so, perhaps a building can be created representing a money stockpile for times of need; it takes a while to build, but when completed it can be destroyed when money is running low for instant cash to build much-needed units/buildings.
    Impossible, its a set amount that cannot be changed per building.

    Foot
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  3. #3

    Default Re: Suggestions for v0.8

    it would be good if you could enable cheats in the next version.

    auto win attacker/defender is really useful for players who are sick of fighting 'easy win' battles all the time. once youve done it 1000 times before it just eats away at your enjoyment of the game and theres nothing new to learn from them. autocalc on VH difficulty tends to result in obscene casualties so its not really an option.

    i know in the next version that rebel rates will be adjustable, which i certaintly take advantage of, but this would still be useful against those inumerable swarms of tiny stacks factions send out to decorate the landscape.

    besides which i think cheating is something people should be able to do if they want, theres no reason to impose that restriction on people. if you dont want to cheat then you simply dont enter the codes.
    Last edited by Dram; 11-10-2006 at 13:19.

  4. #4
    Member Member Dumbass's Avatar
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    Default Re: Suggestions for v0.8

    I think those cheats require a script to be made, or something.
    Since they don't work in vanilla either.

  5. #5

    Post Re: Suggestions for v0.8

    There IS a reason to ban it. For example in AoE III I now can't resist typing "tuck tuck tuck" to get myself a huge evil monster truck that kills everything nearby. Banning cheats helps people resist cheating.

  6. #6

    Default Re: Suggestions for v0.8

    cheating DOES work, i use that auto win cheat only on VH Campain difficulty and only to win those sea battles were you know you should win but you never do..

  7. #7

    Default Re: Suggestions for v0.8

    Quote Originally Posted by Dram
    it would be good if you could enable cheats in the next version.

    auto win attacker/defender is really useful for players who are sick of fighting 'easy win' battles all the time. once youve done it 1000 times before it just eats away at your enjoyment of the game and theres nothing new to learn from them. autocalc on VH difficulty tends to result in obscene casualties so its not really an option.
    On the other hand, if one used a little more strategy, one would simply raise an army that drives those pesky rebels from your lands by attacking them only once each turn - and thus doesn't actually have to fight them, because the rebels flee from it.
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  8. #8
    Narcissist Member Zalmoxis's Avatar
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    Default Re: Suggestions for v0.8

    In my game, I took over a city which had farms already built. I built a granary, but the farm is still there. Is this supposed to happen?
    "Under capitalism, man exploits man. Under communism, it's just the opposite." - John Kenneth Galbraith

  9. #9
    Member Member Tuuvi's Avatar
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    Default Re: Suggestions for v0.8

    granaries are a separate building from farms, not an upgrade.

  10. #10

    Default Re: Suggestions for v0.8



    Just me, or isn't it a bit odd that, playing as AS, I can't recruit Iudaioi taxeis in my Homeland (that is in Antiocheia, and Damaskos - where the prerequired substantial Jewish populations exist)?

    I was wondering about the Haravautish rebels (Alexandreiapolis - if I'm not mistaken), and the Harauvatish Asabara units, are the latter not part of the former 'tribe'? Or am I simply misled by the similarity in both names?

    However, if I haven't fooled myself, then maybe that's something to fix in 0.8.
    - Tellos Athenaios
    CUF tool - XIDX - PACK tool - SD tool - EVT tool - EB Install Guide - How to track down loading CTD's - EB 1.1 Maps thread


    ὁ δ᾽ ἠλίθιος ὣσπερ πρόβατον βῆ βῆ λέγων βαδίζει” – Kratinos in Dionysalexandros.

  11. #11

    Default Re: Suggestions for v0.8

    Quote Originally Posted by Foot
    Impossible, its a set amount that cannot be changed per building.

    Foot
    Thus, perhaps, if the cost to build it would equal the returned mnai when it's destroyed... or has it to do something with a fixed part of what the construction cost?
    - Tellos Athenaios
    CUF tool - XIDX - PACK tool - SD tool - EVT tool - EB Install Guide - How to track down loading CTD's - EB 1.1 Maps thread


    ὁ δ᾽ ἠλίθιος ὣσπερ πρόβατον βῆ βῆ λέγων βαδίζει” – Kratinos in Dionysalexandros.

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