Results 1 to 15 of 15

Thread: Mining

  1. #1
    Resident Pessimist Member Dooz's Avatar
    Join Date
    Jan 2005
    Location
    AEnima city, USA
    Posts
    1,897

    Default Mining

    I started my current campaign before the new patch and the mines were still at full blast, so my current situation was based on that. I'm wondering how I can revert the mining income to the previous numbers for now .

  2. #2

    Default Re: Mining

    Ahh, ye olde mines were great 15,000 mnai income from a single settlement (Pella ) was a bit excessive, though...

    To answer your question, it should be in export_descr_buildings.txt. Just do a search for "mines." Here's the 0.73 entry:

    Code:
    building hinterland_mines
    {
        levels mines mines+1
        {
            mines requires factions { barbarian, armenia, romans_brutii, egypt, romans_scipii, carthage, parthia, numidia, thrace, greek_cities, macedon, romans_julii, seleucid, } and resource silver or resource gold
            {
                capability
                {
                    mine_resource 60
                }
                construction  4
                cost  10000
                settlement_min town
                upgrades
                {
                    mines+1
                }
            }
            mines+1 requires factions { romans_brutii, egypt, romans_scipii, carthage, parthia, numidia, thrace, greek_cities, macedon, romans_julii, seleucid, } and resource silver or resource gold
            {
                capability
                {
                    mine_resource 200
                }
                construction  10
                cost  20000
                settlement_min large_town
                upgrades
                {
                }
            }
        }
        plugins
        {
        }
    }
    Hope that helps.

  3. #3
    Resident Pessimist Member Dooz's Avatar
    Join Date
    Jan 2005
    Location
    AEnima city, USA
    Posts
    1,897

    Default Re: Mining

    There are quite a few differences in 0.74 but in either case I'm not seeing the mining income number. And am I correct in seeing that the construction time for mines has been increased from 4 turns to 10? And price for building it increased as well? My goodness. That together with cutting down the income from 3000 to 1000 for most mines really takes the edge away from them. I'm losing a lot of money now after the patch when I was making so much before while fielding 3 armies, heh. I suppose it's for the better though...


    -edit-
    Actually, is the mining income indicator mine_resource? It's 20 now, 1/3 of 60 before, so that's how the overall income in calculated?
    Last edited by Dooz; 03-20-2006 at 10:36.

  4. #4

    Default Re: Mining

    I think it's the mine_resource 60 and mine_resource 200 lines. I could be wrong, though.

    I say just leave it as it is in 0.74 though. Justify the lack of income with inflation or the mines running low on their resources

  5. #5
    Resident Pessimist Member Dooz's Avatar
    Join Date
    Jan 2005
    Location
    AEnima city, USA
    Posts
    1,897

    Default Re: Mining

    Heh, interesting idea. I'd have to cut down on my armies though... and the war machine has been set in full motion... I'll just save the real thing for my next campaign when it's ported over to 1.5 : ) Can't freakin' wait.

  6. #6
    EB Token Radical Member QwertyMIDX's Avatar
    Join Date
    Jan 2005
    Location
    Providence, Rhode Island
    Posts
    5,898

    Default Re: Mining

    Yeah the mine _resource line is what you have to adjust. In the next patch I think they will be 15 and 50.
    History is for the future not the past. The dead don't read.


    Operam et vitam do Europae Barbarorum.

    History does not repeat itself. The historians repeat one another. - Max Beerbohm

  7. #7

    Default Re: Mining

    That's quite a drop, but I'm still yet to try it in my Makedon campaign. Granted, before the patch I was earning 80,000+ per year anyway, so I might still be in the black with income...might not be able to afford the extra armies I was planning on building but still...

  8. #8
    EB Token Radical Member QwertyMIDX's Avatar
    Join Date
    Jan 2005
    Location
    Providence, Rhode Island
    Posts
    5,898

    Default Re: Mining

    That's the idea.
    History is for the future not the past. The dead don't read.


    Operam et vitam do Europae Barbarorum.

    History does not repeat itself. The historians repeat one another. - Max Beerbohm

  9. #9

    Default Re: Mining

    Curses. How am I supposed to conquer the East now?

    Ahh well, it certainly was excessive in 0.73...

  10. #10
    Resident Pessimist Member Dooz's Avatar
    Join Date
    Jan 2005
    Location
    AEnima city, USA
    Posts
    1,897

    Default Re: Mining

    It's gonna' drop even more than it has in 0.74? Blasphemy! Meh... I'll be playing a different faction by then : )

  11. #11

    Default Re: Mining

    This is going to make my Getai campaign a lot harder. I guess being able to field two decent armies with only a handful of cities isn't what EB has in mind.

  12. #12
    Resident Pessimist Member Dooz's Avatar
    Join Date
    Jan 2005
    Location
    AEnima city, USA
    Posts
    1,897

    Default Re: Mining

    Quote Originally Posted by PantsToucher
    This is going to make my Getai campaign a lot harder. I guess being able to field two decent armies with only a handful of cities isn't what EB has in mind.
    Exact situation I was in after the patch... but... somehow, by some divine hand, the mining outputs were tripled recently! The Getai can roam free once again.

  13. #13
    Sardonic Antipodean Member Trithemius's Avatar
    Join Date
    Jan 2005
    Location
    The Antipodean Colonies
    Posts
    641

    Default Re: Mining

    Quote Originally Posted by Wonderland
    Exact situation I was in after the patch... but... somehow, by some divine hand, the mining outputs were tripled recently! The Getai can roam free once again.
    Good old Zalmoxis, patron of text-editors.
    Trithemius
    "Power performs the Miracle." - Johannes Trithemius

  14. #14
    Resident Pessimist Member Dooz's Avatar
    Join Date
    Jan 2005
    Location
    AEnima city, USA
    Posts
    1,897

    Default Re: Mining

    Quote Originally Posted by Trithemius
    Good old Zalmoxis, patron of text-editors.
    Hahaha! Believe and thou shalt be set free!!!

  15. #15

    Default Re: Mining

    Ha ha, good ole Zalmoxis saves the day again. I think I may just start a new campaign, since in a few years Rome looks like they will wipe me out. When I first started I was just messing around and figuring out what all the new stuff in EB did, now I'll actually have a strategy maybe--since I actually need one for the first time since I got RTW.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO