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  1. #1
    Evil Ruler Member sprucemoose's Avatar
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    Default noob question

    hi guys

    im trying to add units from the celts to romano's but im struggling :(

    i have added them in the exp-des_unit ok and nothing happens

    i added them in the exp_des_build and i get CTD

    are these the correct files or am i being dumb?
    To the Sprucemoose Smithers "but sir",click,"I said get in!"

  2. #2

    Default Re: noob question

    Modding questions live in the Modding Questions forum...

    Moved from the Scriptorium.
    Epistolary Richard's modding Rules of Cool
    Cool modders make their mods with the :mod command line switch
    If they don't, then Cool mod-users use the Mod Enabler (JSGME)
    Cool modders use show_err
    Cool modders use the tutorials database Cool modders check out the Welcome to the Modding Forums! thread Cool modders keep backups Cool modders help each other out

  3. #3

    Default Re: noob question

    Ok, you've edited 'export_descr_unit' and 'export_descr_buildings'.

    Now open 'descr_model_battle' and find the model entry for your unit (The easiest way of doing this is to go to 'edit' then 'find' in the taskbar). Copy your chosen skin and sprite entries and rename them romano_british, something like this=

    type gallowglass
    ;--------------------------------------
    skeleton fs_slow_swordsman
    indiv_range 40
    texture celts, bi/data/models_unit/textures/BI_unit_gallowglass_celts.tga
    texture slave, bi/data/models_unit/textures/BI_unit_gallowglass_slave.tga
    texture romano_british, bi/data/models_unit/textures/BI_unit_gallowglass_celts.tga
    model_flexi bi/data/models_unit/BI_unit_gallowglass_lod1.cas, 15
    model_flexi bi/data/models_unit/BI_unit_gallowglass_lod2.cas, 30
    model_flexi bi/data/models_unit/BI_unit_gallowglass_lod3.cas, 40
    model_flexi bi/data/models_unit/BI_unit_gallowglass_lod4.cas, max
    ;model_sprite 60.0, bi/data/sprites/ _sprite.spr
    model_sprite slave, 60.0, bi/data/sprites/slave_gallowglass_sprite.spr
    model_sprite celts, 60.0, bi/data/sprites/celts_gallowglass_sprite.spr
    model_sprite romano_british, 60.0, bi/data/sprites/celts_gallowglass_sprite.sp
    model_tri 400, 0.5f, 0.5f, 0.5f

    Now go to the bi/data/ui/unit_info folder. Copy the card for the unit(s) from the celts to the romano_british folders. Repeat this step with the cards in the units folder (bi/data/ui/units)

    You should also edit the desktop shortcut to give you an error message should you get a CTD.
    Right-click on the shortcut, go to properties and add '-show_err' to the end of the target line.

    ("C:\Program Files\Activision\Rome - Total War\RomeTW-BI.exe" -show_err)

    There must be 1 space between the original target and the new bit.

    Good luck.

  4. #4
    Evil Ruler Member sprucemoose's Avatar
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    Default Re: noob question

    thanks matey

    i will edit the file and let you know
    To the Sprucemoose Smithers "but sir",click,"I said get in!"

  5. #5
    Evil Ruler Member sprucemoose's Avatar
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    Default Re: noob question

    worked a treat Rstoner

    a thousands thank you's for that

    i was beginning to pull the last strands of my hair out!!

    its more fiddly to mod than MTW which i was quite good at.

    To the Sprucemoose Smithers "but sir",click,"I said get in!"

  6. #6

    Default Re: noob question

    Never modded mtw, wish I did now. Glad things worked out.

  7. #7

    Default Re: noob question

    Also, should you wish to add a unit from RTW or a mod, follow the same process but also edit 'bi/data/export_descr_unit_enums' and 'bi/data/text/export_units'. Have fun

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