hi guys
im trying to add units from the celts to romano's but im struggling :(
i have added them in the exp-des_unit ok and nothing happens
i added them in the exp_des_build and i get CTD
are these the correct files or am i being dumb?
hi guys
im trying to add units from the celts to romano's but im struggling :(
i have added them in the exp-des_unit ok and nothing happens
i added them in the exp_des_build and i get CTD
are these the correct files or am i being dumb?
To the Sprucemoose Smithers "but sir",click,"I said get in!"
Modding questions live in the Modding Questions forum...
Moved from the Scriptorium.
Epistolary Richard's modding Rules of CoolCool modders make their mods with the :mod command line switch
If they don't, then Cool mod-users use the Mod Enabler (JSGME)
Cool modders use show_err
Cool modders use the tutorials database
Cool modders check out the Welcome to the Modding Forums! thread
Cool modders keep backups
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Ok, you've edited 'export_descr_unit' and 'export_descr_buildings'.
Now open 'descr_model_battle' and find the model entry for your unit (The easiest way of doing this is to go to 'edit' then 'find' in the taskbar). Copy your chosen skin and sprite entries and rename them romano_british, something like this=
type gallowglass
;--------------------------------------
skeleton fs_slow_swordsman
indiv_range 40
texture celts, bi/data/models_unit/textures/BI_unit_gallowglass_celts.tga
texture slave, bi/data/models_unit/textures/BI_unit_gallowglass_slave.tga
texture romano_british, bi/data/models_unit/textures/BI_unit_gallowglass_celts.tga
model_flexi bi/data/models_unit/BI_unit_gallowglass_lod1.cas, 15
model_flexi bi/data/models_unit/BI_unit_gallowglass_lod2.cas, 30
model_flexi bi/data/models_unit/BI_unit_gallowglass_lod3.cas, 40
model_flexi bi/data/models_unit/BI_unit_gallowglass_lod4.cas, max
;model_sprite 60.0, bi/data/sprites/ _sprite.spr
model_sprite slave, 60.0, bi/data/sprites/slave_gallowglass_sprite.spr
model_sprite celts, 60.0, bi/data/sprites/celts_gallowglass_sprite.spr
model_sprite romano_british, 60.0, bi/data/sprites/celts_gallowglass_sprite.sp
model_tri 400, 0.5f, 0.5f, 0.5f
Now go to the bi/data/ui/unit_info folder. Copy the card for the unit(s) from the celts to the romano_british folders. Repeat this step with the cards in the units folder (bi/data/ui/units)
You should also edit the desktop shortcut to give you an error message should you get a CTD.
Right-click on the shortcut, go to properties and add '-show_err' to the end of the target line.
("C:\Program Files\Activision\Rome - Total War\RomeTW-BI.exe" -show_err)
There must be 1 space between the original target and the new bit.
Good luck.
thanks matey
i will edit the file and let you know
To the Sprucemoose Smithers "but sir",click,"I said get in!"
worked a treat Rstoner
a thousands thank you's for that
i was beginning to pull the last strands of my hair out!!
its more fiddly to mod than MTW which i was quite good at.
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To the Sprucemoose Smithers "but sir",click,"I said get in!"
Never modded mtw, wish I did now. Glad things worked out.
Also, should you wish to add a unit from RTW or a mod, follow the same process but also edit 'bi/data/export_descr_unit_enums' and 'bi/data/text/export_units'. Have fun![]()
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