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  1. #1
    EB Token Radical Member QwertyMIDX's Avatar
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    Default Re: Accurate city maps

    Well I can't wait to be impressed.

    Have you tried posting in a more technical sub-forum about your alpha channel problem? EB is obviously chronically short on these sort of skills so we may not be the best folks to ask. Incidently that's also the reason we're so happy to have your help.
    History is for the future not the past. The dead don't read.


    Operam et vitam do Europae Barbarorum.

    History does not repeat itself. The historians repeat one another. - Max Beerbohm

  2. #2

    Default Re: Accurate city maps

    Yeah, we're doing great on some areas, better than great even, but in others like this we've got almost nothing going. But I just had the same problem you had and I fiddled around with it a bit and got it to work. I dunno what the answer is really though. I posted on the thread you asked the question in. Thanks again for all of this shifty!!

  3. #3
    Insanity perhaps is inevitable Member shifty157's Avatar
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    Default Re: Accurate city maps

    Quote Originally Posted by QwertyMIDX
    Well I can't wait to be impressed.

    Have you tried posting in a more technical sub-forum about your alpha channel problem? EB is obviously chronically short on these sort of skills so we may not be the best folks to ask. Incidently that's also the reason we're so happy to have your help.
    Well ive posted my problem for several days now in the "modding questions" forum. But i guess nobody knows or nobody cares or just nobody looks in that forum anymore. Im debating simply reinstalling photoshop but i figure ill do as much as i can before i get to that point because of my extreme unfounded fear that photoshop will not work when i reinstall and then ill have nothing.

  4. #4
    EB Token Radical Member QwertyMIDX's Avatar
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    Default Re: Accurate city maps

    Well I hope Teleklos' issue was the same as your's and we're all good to go again.
    History is for the future not the past. The dead don't read.


    Operam et vitam do Europae Barbarorum.

    History does not repeat itself. The historians repeat one another. - Max Beerbohm

  5. #5

    Default Re: Accurate city maps

    Haha, awesome! I'm playing as the sarmatians ATM and it would make it sooo much more interesting if all the steppe tribes I'm fighting had buildings like this.

  6. #6
    Ashes to ashes. Funk to funky. Member Angadil's Avatar
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    Default Re: Accurate city maps

    Quote Originally Posted by Greek_fire19
    Haha, awesome! I'm playing as the sarmatians ATM and it would make it sooo much more interesting if all the steppe tribes I'm fighting had buildings like this.
    Hi, Greek_fire19. It's nice you have chosen the Sarmatians. We are a bit worried about problems playing this faction. Some were obvious and are already being corrected. For others, however we would really need feedback from the players. Sadly, not many people seem to play as them. Therefore, we would really appreciate your impressions and information on your campaign. However, let's not hijack this tread. Perhaps, if you go ahead and tell us, you could post in this thread, or maybe even start a new one in the "EB - Gameplay Guides" subforum. Good luck with the nomads!
    Last edited by Angadil; 04-10-2006 at 12:26.
    Europa Barbarorum. Giving history a chance.

  7. #7

    Default Re: Accurate city maps

    Yeah, I'm still pretty early on, but it's a lot of fun.

    Fortunately for you, I'm sick atm, so I got a lot of time, you can expect a full review (with screenshots) in the gameplay forum in a couple of days when I'v played a more complete campaign.

  8. #8
    Member Member nemesisvsbrad's Avatar
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    Default Re: Accurate city maps

    for those who like nomad warfare, I wanna give some useful info as much as I can. We know that RTW every unit has 2 attack options. In real life nomads had more than that. A horse archer had a total of 60 arrows. 30 arrows for assault only. 30 arrows for defense. Each horsemen had 2 bows for different purposes. the 30 assault arrows are light (short) and not designed to cause so much damage. When nomads do the fake withdrawal, then they use bigger bows with the long, heavy, armour piercing 30 arrows to shoot down the pursuers. Their horses are trained to enable their riders shoot accurately. The masters of psychological warfare, nomads, had to confuse their enemies about their true numbers. Ages from 15 to 60 were required to serve their masters and women were trained in archery. Because of their natural way of living, the nomads adapted the new situation so quickly than any other foes. They see agricultural society as inferior way of living and treated them as low lives. Their religious practices are worship of water, fire, wind, land and the most importantly tingri (the eternal sky). They believed that every mountain has its own masters and those invisible master would be pleased if you pay the proper respect. Even nowdays some nomads on Mongolia still has these belief system. Ancient mongols never allowed themselves eat birds and fish. They were afraid to anger the underworld lords. Christian sects and Muslim sects were popular among them, too. Nomad swords were curved, single bladed and half moon shaped like Arabs. It's good for slashing than stabbing. Some rich nomad warlords bought their swords from Damascis, Syria. Nomad lances had hooks on the front and designed to bring down the enemy in case he missed him on the charge. He would quickly turn around his lance and drop him on the ground (with the hook) and finish. Some arrows had different purposes than others. One of them would be the "whistle" arrow that designed to make a terrifying sound when loose. It would make sound like thunderbolt and cause the enemy panick. Another one would be slashing arrows that designed to cut limbs to terrify the enemy. When nomads escape they use metal objects to halt the pursuers. This metal objects had spikes that no matter how it lands one of the pikes would always upside. Constant warfare among themselves or the Chinese, the nomads were experts at warfare. Their discipline were unmatched in military history.

  9. #9

    Default Re: Accurate city maps

    Quote Originally Posted by shifty157
    Well ive posted my problem for several days now in the "modding questions" forum. But i guess nobody knows or nobody cares or just nobody looks in that forum anymore. Im debating simply reinstalling photoshop but i figure ill do as much as i can before i get to that point because of my extreme unfounded fear that photoshop will not work when i reinstall and then ill have nothing.
    Unfortunately, i think there are only a few people who understand the graphical stuff .
    It's not a map.

  10. #10
    Insanity perhaps is inevitable Member shifty157's Avatar
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    Default Re: Accurate city maps

    Ok. Theres alot more to settlements than i expected and as a result things have gotten more complex. I cant find anything about what im currently doing anywhere else on the boards (these and others) so it seems im researching completely new ground. That said. It will obviously take me a little longer to put everything together. But no need to fear I have everything competely figured out. As far as my research has gone at least. In a day or two I may arguably be the most skilled person in the community in the area of settlements. I havent seen anyone else do what i currently am doing.

    In other news. Work is progressing. Although things are getting progressively busier in my life. This coming week i may have no time for modding at all and perhaps very little the week after. But beyond that my time frees up considerably.

  11. #11

    Default Re: Accurate city maps

    Cunctator has been doing some great work with settlement plans for us recently shifty. He might be able to answer some questions, but he doesn't do anything new with skinning or modelling or that kind of stuff. But he is making it so that our eastern greek cities will have a combination of greek and eastern dwellings, and that we get to keep some egyptian buildings inside old egyptian cities. Very exciting stuff!

  12. #12
    Insanity perhaps is inevitable Member shifty157's Avatar
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    Default Re: Accurate city maps

    I dont have any questions. The way the settlement system works is pretty straight forward. Itll just take some time and some patience to really explore all of its ins and outs and unfortunatly thats not something that someone else could really help me with.

    Although there are some things that i thought were impossible before that i now know how to do and the settlement will look that much better for it.

  13. #13
    EBII Council Senior Member Kull's Avatar
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    Default Re: Accurate city maps

    Shifty - had you seen the Settlement Editor?
    "Numidia Delenda Est!"

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