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  1. #1
    blaaaaaaaaaarg! Senior Member Lusted's Avatar
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    Default Terrae Expugnandae 3.0

    Download link is down the page.

    TERRAE EXPUGNANDAE "Lands to Conquer"

    This mod was done to try and make RTW better by improving the gameplay and making it more fun. It does not aim to be
    historically accurate. It just trys to make Rome better, which i think it does and i hope you agree. Hope you have fun
    playing this mod.

    COMPATIBILTY:
    This mod is for RTW 1.5. It may work with 1.3 but it WILL NOT WORK with 1.0, 1.1 or 1.2.

    Terrae Expugnandae 2.0 save games ARE repeat ARE compatible with this version.

    Screenshots thread:
    http://www.twcenter.net/forums/showt...596#post742596

    ============================================

    CHANGES - WHAT THE MOD DOES

    ============================================

    -reskins for nearly every unit for every faction

    -Mundus Magna v3 new camapign map as a provincial campaign

    -Genetics, Ageing, Family and Health traits and ancilliaries added in

    -SignifierOnes animation pack implemented

    -new unit cards for all reskinned units done by Kaweh K

    -DarthsFormation Mod 12.0 included - seriously improves ai battle behaviour

    -longer lasting battles

    -reduced upkeep for units so you and the ai can field larger armies

    -recruitable generals - but they are expensive

    -night battles added in to campaign, and torches added to night battles!

    -unified rome - now only one roman faction, so no annoying senate!

    -new icons for all factions done by Kaweh K

    -new battlemap banners for greece, thrace, romans, thrace, numidia, carthage, macedon, gaul, germania, dacia, britons

    -reskinned agents for all factions with a new faction colour

    -urban cohort, praetorian cavalry, war dogs, flaming pigs and arcani removed

    -romans can only build onagers, after the marian refroms

    -new unit added - imperial heavy cohort for the romans - please dont spam them or it will make the game too easy as the romans

    -no more machine gun arrow towers in sieges, rate of fire is much much slower

    -each factions campaign ai tweaked slightly to make them stronger

    -realistic horse mod by pinarius included

    -new loading screens done by me

    -rebels are stronger so it is a challenge expanding

    -peasents no longer recruiable in campaign

    -more starting money for all factions - greatly increases the challenge

    -rebels no longer get peasents, now they are a challenge to fight!

    -skymod courtsey of Archer

    -new forts courtesy of lt1956

    -single player historical battles are still playable - i have made all of them work with this mod apart from Telamnon which
    doesn't work for some reason.


    ============================================

    INSTALLATION INSTRUCTIONS

    ============================================

    You will need a clean install of RTw patched to 1.5.

    If you have v2.0 of my mod installed, you can install this version over it.

    This mod is very simple to install, simply point the installer to your RTW directory eg:

    C:\Program Files\Activision\Rome - Total War

    Then just play rome and enjoy

    YOU MUST EXTRACT IT TO A FOLDER CALLED Rome - Total War FOR IT TO WORK.

    ============================================

    DOWNLOAD LINK

    ============================================


    http://www.bigupload.com/d=6C71C32D

    ============================================

    COPYRGIHT

    ============================================


    A great big THANK YOU!!!! to all those modders who let me use their material in this mod.
    Any o the changes that are not copyrighted to the various modders below is my work.

    Kaweh K - new unit cards and faction icons
    Webbird - for use of his greek, carthaginian and barbarian skins
    lt1956 - for the new forts
    DarthVader - for his formations mod
    SignifierOne- for his amazing animations pack
    Pinarius - for his realistic horse mod and elements of his skins
    GODzilla - for use of elements of his skins
    Warspite - for use of his eastern, numidian and merc skins
    Augustus21 - for use of his phalagnites
    Hobbes - for the Mundus Magna 3
    Ngr - for the Mundus Magna 3
    Archer - for use of the Skymod
    Kali - for use of his parthian skins
    Malrubius - for use of the GAFH mod
    The Trivium Organization - for various bits
    Vercingetorix - for the tools to mod RTW

    Thanks to Razor for thinking of the very cool name for the mod.

    If you would like help with installing this mod or would like to comment on it contact me at either twcenter.net forums or
    stratcommandcenter.com forums if you are registered there. My username is lusted at twc and cemendur at scc forums.

    If you are not registered at the forums, you can email me at: cemendur@hotmail.co.uk

    You may not use any parts of this mod without the permission of the relevant artists. Contact me to ask for permission for
    the parts of the mod i have done.
    Last edited by Lusted; 03-24-2006 at 11:21.

  2. #2

    Default Re: Terrae Expugnandae 3.0

    Have the CTD bug solved ? I haven't even installed the 2.0 yet eventhough I've downloaded it.

    If you can confirm for me that in 3.0 the CTD thing has been settled then

    Cheers.
    Say: O unbelievers, I serve not what you serve, nor do you serve what I serve, nor shall I serve what you are serving, nor shall you be serving what I serve.
    To you your religion, and to me my religion.

  3. #3
    blaaaaaaaaaarg! Senior Member Lusted's Avatar
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    Default Re: Terrae Expugnandae 3.0

    Yes the CTd bug has been solved.

  4. #4
    blaaaaaaaaaarg! Senior Member Lusted's Avatar
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    Default Re: Terrae Expugnandae 3.0

    v3.1 uploaded, fixes a few bugs.

  5. #5
    blaaaaaaaaaarg! Senior Member Lusted's Avatar
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    Default Re: Terrae Expugnandae 3.0

    Feedback anyone?

  6. #6
    Back in style Member Lentonius's Avatar
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    Default Re: Terrae Expugnandae 3.0

    im downloading it now
    Hey, Im back

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