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Thread: 0.74 Beta Traits, Ancillaries, and Scripting Bugs, Issues, and Problems

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  1. #1
    EB Traiter Member Malrubius's Avatar
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    Default Re: 0.74 Beta Traits, Ancillaries, and Scripting Bugs, Issues, and Problems

    Quote Originally Posted by BerkeleyBoi
    For some reason, my romans get the warmonger trait, then they get they the sated warmonger trait, but after a few more battles, he gets the warmonger trait and the sated warmonger trait at the same time. I think this might be a bug in that they're not set as anti-traits of each other?
    They shouldn't be antitraits. "Sated" and "Restless" Warmonger are antitraits, but are only available once the Warmonger trait is gained. It's possible that the conditions to become a warmonger and to be sated happen on the same turn, that's why you're getting both messages at the same time.

    Also, for some reason the hesitant attacker trait pops up a little too often i think. I mean he didnt hesitate to attack 12 battles, and then he hesitated in one battle and he got the trait.
    One of the antitraits is no longer available, so that trait probably needs some work to make it harder to get now. Thanks!

    Ah! the Generals! they are numerous, but not good for much (especially if they're Languorous)!
    -- Aristophanes, if he played EB

  2. #2

    Default Re: 0.74 Beta Traits, Ancillaries, and Scripting Bugs, Issues, and Problems

    guys can you modify the spear cavalry which have the swords aswel to bring out their swords a bit more often because in closae combat or when chasing down routers it's really annoying wasting my time directing the cavalrly when they could easily be slaughtered by swords

  3. #3
    Merkismathr of Birka Member PseRamesses's Avatar
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    Default Re: 0.74 Beta Traits, Ancillaries, and Scripting Bugs, Issues, and Problems

    What´s with all theese movement-traits? I constantly get guys that are/ have "forced marching", "on his death bed", "vintercampaigning", "tired" etc etc stacked upon eachother. Upon 10 bad movement traits I get sometimes the handy "geographer" comes up once. The AI seems hellbent on handing out bad traits and I feel that this system isn´t working well. I do accept restrictions like seasoning and an occasional one due to my general gets wounded or something but this is not working well. Let me give you an example:

    In of my current campaign as the Seleukids I have 5 armygroups all led by generals that started with "good tactician", "well supplied" etc traits and all now have serious movement penalties.
    *One guy can only move some 1,5-2 cm on the stratmap each turn.
    *My general that I sent with really good traits to conquer the arabian peninsula got so severe traits after a couple of reb-battles and taking Dumatha that it took him over 12 turns (4 years!!!!) to get from Dumatha to the next one in the south part (north of Ma´rib). This is NOT fun nor realistic.
    *My general in asia minor took three turns to get from Ancyra to Sinope which in my book is one turn too much etc etc.

  4. #4
    Member Member Bonny's Avatar
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    Default Re: 0.74 Beta Traits, Ancillaries, and Scripting Bugs, Issues, and Problems

    @psrammses
    if your generals get to many bad movement traits (like forced marching and so on...), you have to let them rest for one or two turns, or move slowlier ( dont use all movement points) to recover from their exhausting travel. If your generals are supplied badly (because they were in enemy territory) then you can go back to your on province, pillage (if you are to far away from an city), or capture a settlement.

    @Voevod al Moldovei
    until the port to 1.5 lances are better in close combat than swords, it has
    something to do with the bugged charge bonus and unit stats, and has nothing to do with traits.
    Last edited by Bonny; 03-25-2006 at 16:31.


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