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Thread: 1.5-Adding buildings?

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  1. #5

    Lightbulb Re: 1.5-Adding buildings now fixed

    Ok! I got the buildings to load up in the game. I did one for RTR (The Phases) and one for EB (Nomad Camp). My mistakes were on the strat file and not paying close attention.

    I changed one thing and left the other unchanged. For example, in the EDB file, which I did correctly:

    building barracks_roman and so on.

    In the strat file:

    building
    {
    type barracks muster_field
    }

    What does this result in?
    ---The game will load and the map generated, but the barracks won't be of roman culture, it will say "Barracks (Greek)"---I am guessing the default between greek and roman. A player can destroy this greek culture building to get 200 denarii (may be a circumvension of the game for money ), and it won't be overwritten after constructing the first level roman barrack.

    The corrected line:
    building
    {
    type barracks_roman muster_field
    }

    -----Now the building will be of roman culture.

    I basically just followed step by step in adding the two new buildings to the 1.5 version. In the enums file, i put all entries at the bottom; also, the same thing for the text folder bldgs file.

    As a result of this, the game will read the secondary UI folder for buildings, interfaces etc.

    PS: I got the loading screens for RTR6 and EB to work; EB's interfaces also work; RTR6 units also load up well.

    I unpacked the EB packs folders to get the buildings. I then added these building to the secondary UI folder.

    I am a happy happy bugger...
    Last edited by xiong2811; 03-24-2006 at 06:33.

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