Rome: Total Gameplay (RTG) News Update
The latest news from the Rome: Total Gameplay (RTG) project.
Professor Spatula's Skins / Sprites Pack
Professor Spatula has very kindly donated some of his exceptional unit skins to the mod. He has also donated several unit sprites that accompany the unit skins. I would like to take the opportunity to thank Professor Spatula for his skilled work, and these new additions can only improve the mod yet further![]()
The new-look unit skins are displayed below:-
Dacian Unit Skin Overhaul
Barbarian Chosen Warlord
Barbarian Warlord
Warband
Falxmen
Naked Fanatics
Chosen Swordsmen
Archer Warband
Chosen Archer Warband
Barbarian Cavalry
Noble Cavalry
Dacian General Reskin
Dacian Lesser General Reskin
Dacian Standard Bearer Reskin
Greek Cities
Militia Hoplites
Hoplites
Germans
Reskinned Chosen Axemen
Barbarian Cavalry
Numidia
War Elephants
Gaul
Swordsmen
Iberia
Scutarii
Carthage
Carthaginian Infantry
Mercenaries
Mercenary Samnites
Mercenary Greek Hoplites
Barbarian Cavalry Mercenaries
Greek Cities:
Alternative Spartan skin.
Gauls:
Chosen Swordsman
Thrace:
Alternative Militia Hoplite skin.
Macedon:
Royal Pikeman / Hypaspist
Romans:
Updated Principes - Julii, Brutii, Scipii.
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Parthia:
Indian War Elephants
Modified Siege Battles
Siege Battles have been modified in some depth. The visuals may have remained pretty much the same as they were in vanilla (with exceptions, see below), but the actual mechanics have been tweaked. You may need to use Custom Battles to familiarise yourself with these changes, and this will help you to know what to expect when undertaking siege battles during a campaign.
Culture Specific Battering Rams
In terms of changes to the visuals, culture specific battering rams are now available in siege battles. These are as follows:-
* Roman & Greek culture
* Eastern, Carthaginian & Egyptian culture
* Barbarian culture
These should makes things a bit more realistic, rather than every culture utilising exactly the same type of ram as in vanilla RTW.
SigniferOne's Animations Pack
SigniferOne has very kindly allowed me to use his fantastic Animation Pack in the RTG mod. I would like to give special thanks to him for generously contributing to the improvement of the RTG modification![]()
Previously, I had only ever experienced vanilla animations that CA had built. Now, however, I am truly amazed by the great work done by SigniferOne in his animations mod because all of the included unit animations have completely changed the way melee and distance combat is undertaken. It really does add a completely new dimension to combat, and provides greater depth to the battlefield. You are drawn in by the mouth-watering combat as your units slug it out in a more historically realistic manner than previously experienced in vanilla RTW.
If you have not looked into SigniferOne's animation mod yet, I seriously recommend that you do to revolutionise your battlefield experiences. More info available here:
SigniferOne's Animations Pack
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