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Thread: Rome: Total Gameplay (RTG) News Update

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    Rome: Total Gameplay (RTG) News Update

    The latest news from the Rome: Total Gameplay (RTG) project.

    Professor Spatula's Skins / Sprites Pack

    Professor Spatula has very kindly donated some of his exceptional unit skins to the mod. He has also donated several unit sprites that accompany the unit skins. I would like to take the opportunity to thank Professor Spatula for his skilled work, and these new additions can only improve the mod yet further

    The new-look unit skins are displayed below:-

    Dacian Unit Skin Overhaul

    Barbarian Chosen Warlord


    Barbarian Warlord


    Warband


    Falxmen


    Naked Fanatics


    Chosen Swordsmen


    Archer Warband


    Chosen Archer Warband


    Barbarian Cavalry


    Noble Cavalry


    Dacian General Reskin


    Dacian Lesser General Reskin


    Dacian Standard Bearer Reskin


    Greek Cities

    Militia Hoplites


    Hoplites


    Germans

    Reskinned Chosen Axemen


    Barbarian Cavalry


    Numidia

    War Elephants


    Gaul

    Swordsmen


    Iberia

    Scutarii


    Carthage

    Carthaginian Infantry


    Mercenaries

    Mercenary Samnites


    Mercenary Greek Hoplites


    Barbarian Cavalry Mercenaries


    Greek Cities:
    Alternative Spartan skin.


    Gauls:
    Chosen Swordsman


    Thrace:
    Alternative Militia Hoplite skin.


    Macedon:
    Royal Pikeman / Hypaspist


    Romans:
    Updated Principes - Julii, Brutii, Scipii.


    Parthia:
    Indian War Elephants


    Modified Siege Battles

    Siege Battles have been modified in some depth. The visuals may have remained pretty much the same as they were in vanilla (with exceptions, see below), but the actual mechanics have been tweaked. You may need to use Custom Battles to familiarise yourself with these changes, and this will help you to know what to expect when undertaking siege battles during a campaign.

    Culture Specific Battering Rams

    In terms of changes to the visuals, culture specific battering rams are now available in siege battles. These are as follows:-

    * Roman & Greek culture


    * Eastern, Carthaginian & Egyptian culture


    * Barbarian culture


    These should makes things a bit more realistic, rather than every culture utilising exactly the same type of ram as in vanilla RTW.

    SigniferOne's Animations Pack

    SigniferOne has very kindly allowed me to use his fantastic Animation Pack in the RTG mod. I would like to give special thanks to him for generously contributing to the improvement of the RTG modification

    Previously, I had only ever experienced vanilla animations that CA had built. Now, however, I am truly amazed by the great work done by SigniferOne in his animations mod because all of the included unit animations have completely changed the way melee and distance combat is undertaken. It really does add a completely new dimension to combat, and provides greater depth to the battlefield. You are drawn in by the mouth-watering combat as your units slug it out in a more historically realistic manner than previously experienced in vanilla RTW.

    If you have not looked into SigniferOne's animation mod yet, I seriously recommend that you do to revolutionise your battlefield experiences. More info available here:

    SigniferOne's Animations Pack
    Last edited by Seasoned Alcoholic; 03-28-2006 at 11:04.


    Currently developing Rome: Total Gameplay (RTG), an unofficial mod for vanilla Rome: Total War v1.5

    Features: improved battles, new units to recruit, more buildings to construct, a modified campaign map, and much more!
    RTG Main Topic
    , Click here to download RTG v1.0

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