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  1. #1
    Cellular Microbiologist Member SpencerH's Avatar
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    Default Voice control?

    I've been playing MTW for a few days and my fingers are protesting. What I'd like to see is the ability to control the units in the tactical screen with voice commands. Obviously, one wouldnt have the precise control as with the mouse but it sure would save my overworked finger tendons and joints.

    "Unit 15, advance 100m"

    "Unit 15, Right wheel 45 degrees"

    "Unit 15, Charge"

    "Run for the hills, they have screaming women"

    Given how good voice recognition is now, it should be do-able.
    E Tenebris Lux
    Just one old soldiers opinion.
    We need MP games without the oversimplifications required for 'good' AI.

  2. #2
    Humanist Senior Member A.Saturnus's Avatar
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    Default Re: Voice control?

    I doubt very much that such a feature would not be broken beyond recognition.

  3. #3
    Member Member Zenicetus's Avatar
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    Default Re: Voice control?

    Sure, it should work if you get good voice recognition software and use a headset mic (for consistency and ambient isolation). I've seen people use voice control for all sorts of things.... never as a game controller, but there's no reason it shouldn't work.

    Unfortunately I haven't kept up with the field that much, and I don't know what the current best bang-for-buck software is. The good stuff used to be pretty expensive (I think IBM was one of the early outfits offering this), but maybe it's cheaper now.

    Check out this video I ran across recently -- it's a demo of a touchscreen table with voice command, running a Warcraft III game:
    http://media.gear.ign.com/articles/6...41/vids_1.html

    I could see that being a lot of fun with a game like MTW or RTW.
    Last edited by Zenicetus; 04-03-2006 at 22:47.
    Feaw is a weapon.... wise genewuhs use weuuhw! -- Jebe the Tyrant

  4. #4

    Default Re: Voice control?

    I have vague memories of the possibility of voice control existing for some old vector-based robot fighting game for the early ninties, so the technology has been around for some time.

  5. #5
    Cellular Microbiologist Member SpencerH's Avatar
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    Default Re: Voice control?

    I've used dragon voice recognition products for years (with a good headset microphone). While it may not happen, there's no reason why we couldnt have at least some of the commands issued by voice (and I'd like to see it). I think it would add a new level of immersion to the tactical game.

    "Scots Greys will advance at the walk"
    E Tenebris Lux
    Just one old soldiers opinion.
    We need MP games without the oversimplifications required for 'good' AI.

  6. #6

    Default Re: Voice control?

    Unreal Tournament has voice control in single player (had it in 2004 I think - haven't played since then). It was for pretty basic stuff like telling the bots to defend here, attack, turn over weapons, follow, and so on. It worked fine. The recognition was quite reliable, although obviously the more commands you add the less reliable it gets, because there is more potential for confusion between similar sounding commands.

    It would be a nice touch if rallying troops actually required shouting abuse at them.

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