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  1. #1

    Default Porting animations/skeletons

    Hi,
    I have this RTW v1.2 animations/skeleton I want to use for the 1.5 patch. How would I go about doing this? I read through the scriptorium and didn't see anything about it. Thanks

  2. #2

    Default Re: Porting animations/skeletons

    Anyone please?

  3. #3
    The Dark Knight Member wlesmana's Avatar
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    Default Re: Porting animations/skeletons

    You can use the animations but not the skeletons. In other words, you can use the individual custom animations but you have to rewrite all the skeletons again.

  4. #4

    Default Re: Porting animations/skeletons

    I thought we can´t create skeletons in the first place?
    Or do you mean the animation combinations (say fs_swordsman etc.)?
    If by animation you mean a single move (sword slash, spear thrust, running, whatever), that is.

  5. #5

    Default Re: Porting animations/skeletons

    I see, thank you.

    So I would just use AnimationEditor and use the same base skeleton but with the same animations from 1.2 and it should work, right?

  6. #6
    The Dark Knight Member wlesmana's Avatar
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    Default Re: Porting animations/skeletons

    Yes, that should work. Although AnimEditor is very buggy and might not work properly with 1.5. You should use the latest xidx.

    Ciaran> the "skeletons" I mean are the fs_ files in animations folder, not the bones of the model.

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