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Thread: Gov. troops available name jungle

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  1. #1

    Default Re: Gov. troops available name jungle

    So how bout the MIC building browser mess? Any members think that'll change to what I proposed? Or anything else that'll make it easier to see?
    Dont use building description to find out where you can recruit what unit.
    Use excel spreadsheet that was released some time ago.

  2. #2
    Resident Pessimist Member Dooz's Avatar
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    Default Re: Gov. troops available name jungle

    Quote Originally Posted by LorDBulA
    Dont use building description to find out where you can recruit what unit.
    Use excel spreadsheet that was released some time ago.
    But... that's what the building browser is for. I don't have excel I don't think. And why use that when you could just see it in-game?

  3. #3

    Default Re: Gov. troops available name jungle

    Isn't the displaying of the type of govt needed for the unit (the display in the MIC window) something that we can't control? It's something we don't want showing - but the game sort of inserts it for some weird reason.

    The one thing we could control, and that we might think about I guess - would be building name length so that when you choose an assassin to sabotage a town you could see the percentage chance of success - those do directly come from something we can control.

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