[QUOTE=nikolai1962]
As mentioned above the game has no mechanism for allowing buildings to be destroyed by script etc. All the script can do is damage buildings so it is up to players to destroy the pre-existing government buildings. QUOTE]

On that note, is there anyway to script buildings to be 100% damaged within certain amount of turns, without the province being conquered? Reason being, I was thinking of mines and such. I know there was a lot of discussion about the fact that mines produce so much income. Therefore, if there was a way to keep the income level high, yet force the player to reconstruct them every year or so, with considerable cost. Reflecting the fact that mines run dry all the time.

Maybe this can be applied to other buildings as well. Say a town grows and you care not to upgrade a port or temple. In reflection of those buildings being to small to adequately sustain a larger population, the game causes 100% damage, thus forcing the player to rebuild it as to reflect additional construction. Again, don't know if it is possible, most likely not if the city is not conquered. Anyway, just a thought.