Okay, im changing the map used for the imperial campaign to the mundus magna, and i know how to do that, but im not sure how to edit the custom battle mpas so they work with the new map, and how do i create new custom battle maps?
Okay, im changing the map used for the imperial campaign to the mundus magna, and i know how to do that, but im not sure how to edit the custom battle mpas so they work with the new map, and how do i create new custom battle maps?
Creator of:
Lands to Conquer Gold for Medieval II: Kingdoms
I found the same problem some time ago, and I wasn't able to make the editor work properly in RTW 1.5.Originally Posted by Lusted
For a solution (but not too easy) I followed these steps:
- I made a mini-mod for RTW 1.2, containing the files necessary for Data\world\maps\base folder, together with the map for the editor interface (map_composite in Data\menu folder, if I remember well).
- The new maps are then generated and modified in RTW 1.2 (using the desktop icon with -enable_editor command line, not sure about the exact syntax) and then exported to modded RTW 1.5.
- In the case of historical battles, the unit names are finally changed by hand in the descr_battle file, to fit with the names of the mod.
This method has been used only for historical battles at the moment, but it has worked correctly in the three cases we have tried.![]()
Im guessing there no easier way right? Damn, then it looks like ill have to keep the imp camapign map just disable the imp campaign ingame, and make the players play a provincial campaign.
Creator of:
Lands to Conquer Gold for Medieval II: Kingdoms
The majority of custom battle locations are specified in the custom_locations.txt file in the data folder. You just have to choose valid co-ordinates for the tile to place on.
The first few custom battlefields (Macedonian Wasteland etc.) are in the custom folder somewhere under the world folder. They use their own wfc file so they're not dependent on the underlying map, however I believe they do use the climate from the underlying map. To edit their coordinates you need to go into each one's descr_battle file and place them somewhere in the right climate zone.
Epistolary Richard's modding Rules of CoolCool modders make their mods with the :mod command line switch
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Nice, so i can change the campaign map without too much hassle, im guessing the same thing applies to historical battles as to custom battle maps like rome - they only get climate info from the map, as the have their own .wfc files.
Creator of:
Lands to Conquer Gold for Medieval II: Kingdoms
Are you sure ER?
When I tried one custom battle with my new imperial campaign map, all the soldiers appeared in the middle of the sea. All I could see were corpses in perfect formation floating.![]()
Moreover, we have had to make again the historical battles, as the old ones didn't work since the moment we changed the ITW campaign from provincial to imperial, in spite of having their own .wfc map.
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