Did you change any building in export_descr_buildings?Originally Posted by Lusted
We had a problem with a historical battle that had a settlement, and it was necessary to change or eliminate a building that didn't fit with EDB.
Good luck!
Did you change any building in export_descr_buildings?Originally Posted by Lusted
We had a problem with a historical battle that had a settlement, and it was necessary to change or eliminate a building that didn't fit with EDB.
Good luck!
It turned out i just needed to make sure the x y coordinates in descr battle.txt pointed to a tile with a settlement on. Everything works now. Te 4.0 is getting closer to release.
Creator of:
Lands to Conquer Gold for Medieval II: Kingdoms
Check out EB 0.74 for an example of a city with a custom tile (Alexandria).
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If they don't, then Cool mod-users use the Mod Enabler (JSGME)
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Oh no im not doing a custom settlement thing, i measnt the custom battle maps like Rome, i messed them up but everything works now!
Creator of:
Lands to Conquer Gold for Medieval II: Kingdoms
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