I thought I would start a thread to review what has been learned over the last couple of years in regard to Mods and Mod Teams.
I think this would be a very useful discussion both in preparing for the release of M2:TW (and the subsequent modding thereof) and the converting of R:TW/BI mods to the same. It may also be of some use in seeing how we can complete those advanced mods now under construction.
I think we would benefit from identifying what has worked well and what has not worked well in regards to mods and mod teams. The following are my personal views and I hope others will add to them (and maybe disagree if they wish!)...
Things That Have Aided The Modding Community
1. Specialists
We've seen a great deal of aid to mods generally by those who have focused on specific areas of modding and provided various tools, packs etc. to the Community.
Things That Could Be Improved
1. Modding forums generally have not be archived or organized in such a way so as to make easily accessible modding information. This results in *many* newcomers (or even long-time members who cannot find a lost thread) asking questions that have been asked before. This wastes countless amount of time and energy of forum readers and those answering the questions (as well as the time of those asking the questions).
I would propose someone be dedicated to providing an organized, categorised forum site.
2. Too Many Mods
So many mods start up and then fail. If forums were a little more cautious in offering mod teams their own subforums this would I believe make people think more about how realistic their endeavour is; it would likely see more people joining up with stronger mods.
I would propose higher minimum criteria for mods to be accepted for hosting; though of course anyone could still put out an advert for putting together a team.
These are not well-developed thoughts or ideas but I wanted to get the ball rolling so to speak...please do contribute and I'll keep an update below of all supported suggestions.
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