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Thread: ideas for MTW-2

  1. #31

    Default Re: ideas for MTW-2

    I think that's a good idea.

  2. #32
    MTR: AOA project ###### (temp) Member kataphraktoi's Avatar
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    Default Re: ideas for MTW-2

    I'd prefer a campaign map that doesn't have provinces to determine what areas you control. I'd rather have a campaign map where the area you rule depends on your physical structures like cities and forts and areas of troops. The basic premise is that physical structures have a "line of sight" which determines the region you "supervise". The more physical structures the better to increase your "line of sight" which increases the area you rule over.

    So when you press a certain button, the map will highlight the extent of your "line of your sight" and no pesky provincial borders. Moreover, the larger your line of sight, the larger your scope is for revenue and taxation. After all, u can;t tax what you can't control right?

    This system represents accurately what you do and don't rule, what you can and can't tax, and the importance of physical structures and military presence in controlling and taxing areas on a map.

    Another related aspects are forts as physical structures. They should be allowed the ability to grow in population and wealth to eventually become a city.

    Forts can grow into cities through the following.
    1) If there is a fort near your own city and that city gets sacked or conquered, refugees will find refuge in your fort and increase the population. At a certain number of people, you will be notified and given options of building infrastructure to support such a population which will further increase it.
    2) Building the fort on a busy trade route inside your territory, people and flow will have to flow through your fort along the way thereby increasing population and money. However, it may also decrease the population and revenue of other nearby cities....
    3) Building a fort on an enemy trade route to conduct economic warfare. This will suck revenue from the enemy and may attract population growth as well.

    This opens up a lot of strategic options for players.
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  3. #33

    Default Re: ideas for MTW-2

    I think that's also a good idea. Except I think I would just refer to it as "territory" and have dynamic borders like in Rise of Nations and Civ.

  4. #34

    Default Re: ideas for MTW-2

    CA know what they are doing. I personally don't think they need ideas from anyone.
    I support Israel

  5. #35

    Default Re: ideas for MTW-2

    A "Shaker Camera", just like the one that was featured in the official trailer, it certainly made the battle look epic and realistic.


    first post.. Hi everyone!

  6. #36
    MTR: AOA project ###### (temp) Member kataphraktoi's Avatar
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    Default Re: ideas for MTW-2

    "CA know what they are doing. I personally don't think they need ideas from anyone."

    And you think we expect CA to take our ideas seriously just because we posted it? Sheesh...whats wrong with you? Isn't it obvious, we're posting wishful thoughts. We're not carrying out a lobbying action for crying out loud. Don't take it too seriously dude....

    And also, you're wrong, CA don't always know what they're doing.
    Retired from games altogether!!

    Feudalism TOtal War, non-active member and supporter. Long Live Orthodox Christianity!

  7. #37
    zombologist Senior Member doc_bean's Avatar
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    Default Re: ideas for MTW-2

    Quote Originally Posted by kataphraktoi
    And also, you're wrong, CA don't always know what they're doing.
    Part of that is probably because their publisher makes them do stuff they don't want to. It doesn't seem 'normal' how much CA changes publishers.
    Yes, Iraq is peaceful. Go to sleep now. - Adrian II

  8. #38

    Default Re: ideas for MTW-2

    Hi bozkirsovalyesi
    did you remember me.
    if you want I help you about all subjects.
    just you must contact me
    you know my adress.
    best regards

  9. #39
    Member Member sunsmountain's Avatar
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    Default Re: ideas for MTW-2

    Part of that is probably because their publisher makes them do stuff they don't want to. It doesn't seem 'normal' how much CA changes publishers.
    Now that you mention it. First EA (Shogun), then Activision (Medieval, Rome), now SEGA (Medieval2). Who knows? Perhaps they're a rebellious lot
    It does explain their love for Portugal and Scotland which they are now adding as full factions, doesn't it?
    Last edited by sunsmountain; 06-12-2006 at 13:11.
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