Agreed on that...Originally Posted by RJV
Who has shaped this perception? Maybe the same media that now is bowing to and nurishing it?Originally Posted by RJV
The bizzare thing is that games like Full Spectrum Warrior and First to Fight boast their realism as an asset. They advertise as being used by the US army as simulators (same thing that RTW did with Time Commanders and Decisive Battles).
And the Pro Evolution Soccer series have as their central selling point over FIFA the REALISM of the gameplay....
I doubt that it wouldnt be an adverising boost if RTW could claim being as close as possible to Ancient warfare in the looks of the troops.
EA used the BF1941 modders to make BF2 why CA cant do the same?
And that is IMO a clear demonstration of CA/SEGA's FEAR to sway from the well known road of ignorance and false beliefs.Originally Posted by RJV
If you are not playing these games for IMMERSION in the era, IMMERSION in the setting and just for pure challenge IMO youre missing a lot.Originally Posted by RJV
Ill have to disagree with you on that the so called "AI" (for marketing purposes so we dont realise how far behind the coding is in that area) will never offer anyone NO challenge without at the same time frustrating with endless stacks of troops and overpowered through sheer bonuses strength peasants that chew knights for breakfast.Originally Posted by RJV
Ill sound like a pessimist but the best that I can expect in "AI" coding is for it to improve on the campaign map and overcome the player through sheer stack strength...
RTR had 100000 downloads on the first date of release...Originally Posted by RJV
Without the modding community this game would end up in the dustbin for alot of people, its a smart move in shortterm for CA to milk the money but this is not how customer relations are being built.
So the rest will not take care for itself. It will take the hard work of many people to raise the design level of the game from the age group that Tim Ansell has set:
http://www.gamespot.com/pc/strategy/...ode=interviews
(3rd video from the top)
As a conclusion I have to say that design affects gameplay as well, the overall focus on twitch gameplay with flashy effects and 0 substance featured in RTW has lead to the high kill/movement speeds, the tiny battlemaps, and most importantly drew resources from code development...
I REALLY wish to be proven wrong with M2TW and my only hope is for it to be moddable enough for the community to give us the game that the publishing beurocrats wont give us.
Hellenes
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