Hello friends
Allow me to introduce myself, I am blablabla... yea, I know you are not really interested in that, but you might be interested in helping me <=P, I am working on a mod for Rome Total War (game which I got a few days ago, great game =D), the mod will be based on Warcraft before the Scourge and the Night elves, so it will be around Warcraft II, I am not a total newbie to modelling since I have modelled some starships and lightsabers for a Star Wars game, but I never really tried humanoid modelling, until now, I made a humanoid model from scratch with a geometry and polycount similar to the models found in RTW ( a generic human model which is to be modified into the different classes of infantry the mod will have.), but I am kinda lost with the skin modifier, I do know the basic handling of the modifier, but apparently I am doing something wrong, for the right arm deforms in a odd way, as if it was twisted all the time, and the torso texture also seems wrong I was wondering if I could get some help from the skilled modellers found in this community The model shown in the pics is a early beta of the Elf Archer, it uses default RTW textures, but in the end it will probably use textures made from scratch by me. The in-game pic is the one depicting the error, while the render is how the model is supposed to look like.
Odd right arm deformation.
Render.
I already tried checking if I made a mistake while assigning the vertices, but they all seem in place and asigned to the correct bones, I checked not only manually but throught the Weight Table as well, making sure that the vertices are only influenced by only the bone that corresponds to them.
Before I started the model, I did thought that because it is such a low poly model, I might have problems with the weighting, so I made the model as close to the original models found in RTW as possible, take a look at the wireframe renders.
I tried importing the .cas file generated when I export the elf archer, and while there is no error when importing, the uvw seems to be the only problem with the texture on the torso.
I tried assigning more vertices to the right elbow bone (the one that deforms oddly) and while it looks slightly better, the arm still looks as if it was twisted, when in melee combat, it looks ok, check the in-game pic.
While in melee the arm does not deform so badly.
Wireframe render if it helps.
Thanks in advance.
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