Spun-off from this thread:
https://forums.totalwar.org/vb/showthread.php?t=62981
The new game engine and set-up of Rome Total War meant modders could produce even more impressive results than before - however the amount of work that had to go into large-scale mods exploded exponentially. Medieval Total War 2 - with its multiple skins per unit, death-move animations and terrain integrated cities will only add an ever-greater workload to modders who wish to change every aspect of the game.
Collaboration, both within a team and between independent modders, is only going to become more and more important as few if any of us are going to be able to do it all on our own.
One of the pitfalls in collaboration, however, copyright. Unless a modder expressly states otherwise, any work he creates - whether it be a skin, a model, a map, a unit card - cannot be used in another mod made available for public download, it cannot be compiled together in packs, it cannot be developed or made compatible with future versions, it cannot be changed in any way and then made available again.
This means that if others do want to do any of those things then they have to get the permission of the creator. This can be difficult if the creator has retired from the community and is no longer contactable to give his permission.
It's also difficult where a creation was contributed to by several people, each building on the work of the other, as permission has to be gained from all of them.
More complexity is added when someone creates something, but based on the research of others.
We are not short of examples from the RTW modding community. The Modding Legions skins included work from at least four different artists.
The popular Mundus Magnus map was nearly lost to the community, because its creator wasn't contactable when BI was released - therefore no one could convert it either to 1.4 or 1.5.
A huge number of the early RTW texture is now lost to the community because the creators are no longer around. This also means they can't be converted for MTW2 work. Alternatively, people just have to ignore the copyright and hope their acting within the 'wishes' of the creator even though they're not expressed.
Normally, in such cases one member takes it upon himself to breach the copyright for the good of the wider community, but it's not fair for one person to have to expose itself for something many want to happen. After all, the major loser in all these cases is always going to be the community who aren't going to have the same number of quality mods to play with. Nevertheless, we cannot ignore the rights of the creator - for to do so would remove much of the incentive for talented people to release their work if they know it is going to be taken and reused against their wishes while the senior members of the community do nothing.
So what can be done? Here are some things we can consider, but other suggestions greatly encouraged:
- a site-wide 'some rights reserved' presumption, so creators have to expressly state that others cannot use their work, rather than having the default being that nothing can be done.
- an 'expiration' date, either absolute after the first time something was published or if the creator has not been active nor replied to a request for permission for a certain period of time.
- a register of self-declared retired/declared inactive modders who's work can then be reused with proper credit.
- greater guidance for modders as to the different licences that can be offered when a creation is made available for download, with boilerplate paragraphs that they can pick'n'mix as they wish to express their intentions properly at the start - perhaps with an easy symbol or colour guide which links into a fuller text.
Bookmarks