Quote Originally Posted by Iskandr
So no one knows how to break these protectorates?Iskandr
Porting to 1.5 may well help this problem if it is related to the save/load bug (which seems very plausible). The romans making a protectorate out of gaul early on is an obvious case where it makes a huge difference to the game as the romans stop expanding entirely. Naval expansion happens a bit more in 1.5but it still seems to be mostly short distances (which is ok imo).

I don't think there is a modding way to break protectorates. You can sometimes do it in game if you have enough cash and the alliances are just right by bribing one faction to attack another i.e you bribe the protector into attacking a faction that is allied to their protectorate. Not much of a solution though.

There are new bugs in 1.5 (apparently) but the fixed ones and the improved ai more than make up for them imo.