[QUOTE=Malrubius]- selfish, disloyal, and intelligent generals more likely to become sacrilegious, atheists, and pragmatic, respectively, to reduce their religious impulses
QUOTE]

This gives me an idea. Would it be possible for characters to become members of mystery cults as the game wore on? I know that you can get "Worshipper of Iupiter" and other such traits, but what about "Cult Initiate of Isis" or "Mithraist" traits? Initiates into a cult could give a character more degrees of advancement, as well.

As well, it is possible that particularly religious and intelligent characters may deserve such positions as "Pontifex Maximus" or "Rex Sacrorum". Other positions, such as "Priest of Ceres" would require him becoming a eunuch, preventing him from marrying or having further children. Another possibility is for any unmarried daughters becoming Vestal Virgins, granting him Influence bonuses, and maybe even showing up as ancillaries.

In the political arena, you could be elected consul more than once. Can that be reflected in the game?

Finally, internal political rivalry could possibly be expressed in a game. If, for example, one general is a populares and another an optimate, could they develop a dislike for one another? For example, this could lead to one (if he is elected censor) attacking the other legally? Or even unrest developing in cities when both of them are present (reflecting political infighting)?

Wow. That was a lot of brainstorming!