Again it sounds interesting, we shall see how well the AI remember alliances and such forth though, my major worry and it has been one that has griped me on all TW's is whether or not alliances will not be broken pointlessly like the AI often does, I can't stand signing an alliance only for them to attack me 3 turns later, its stupid and unless I'd offended them in some way or other it has no sense behind it.

Hopefully the factions opinion on you will decide whether they stab you in the back or stay loyal, maybe attacking factions they like etc will lower opinion and make it more likely whilst helping them, keeping up good relations with them etc will keep them loyal.

It is the biggest gripe I've got with TW, I'd rather it was much more like EUII in this respect, basically just sensible and no ridiculous breaking of ties.