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Thread: Large and huge stone walls need to go.

  1. #1
    Guest Dayve's Avatar
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    Default Large and huge stone walls need to go.

    Regular stone walls are ok but large and huge are taking the mick. In my Romani campaign at the moment every Epirote and Macedonian city has a huge stone wall, the biggest you can build and it's unrealistic and also is unfair. Large and huge stone walls fire ballista bolts from the 'windows' in the towers, but when your men get on the walls the towers are magic, they can fire ballista arrows out of the brick walls where there are no windows, so when the enemy are fighting you on the walls, your men are being ballistered all the time... The towers should be able to fire forwards only at oncoming rams/siege towers, not sideways... They have no windows to fire sideways.

    Currently i have the game minimized and am fighting a battle with a huge stone wall... 50% of my infantry is being killed whilst running to the siege tower to climb it and then they are being fired at whilst they are on the walls even though the towers have no windows to fire sideways... Huge and large stone walls really need to be removed except for the major cities.

    Here's a picture from the battle i'm talking about.



    The large red circle shows a ballista bolt hitting my men from the window which the red line is pointing to. The other 2 smaller arrows are places that are also getting hit from ballista bolts every 10 seconds or so. How in the blue hell, could a ballista bolt from that window, hit the men on the wall in the places it is hitting? How could it hit the wall at all when it is pointing outwards? Large and huge stone walls are bugged and for the sake of fairness, realism and gameplay i think they need to be removed.
    Last edited by Dayve; 04-03-2006 at 19:12.

  2. #2

    Default Re: Large and huge stone walls need to go.

    Siege is a mess on 1.2, most of the issues are dealt with in 1.5. Having giant walls around every city is ahistorical. The layout of the cities is very general. It shouldn't draw attention to itself, but at the same time does not need to be spot on accurate.

    I can suspend disbelief and just pretend that cities were built like that with walls all around.

  3. #3
    Shark in training Member Keba's Avatar
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    Default Re: Large and huge stone walls need to go.

    Yes, however, with 1.5 we also have the gatling scorpion siege towers, with a scorpion bolt approx. every 1 second, firing upon approach. This happens with Large and Epic walls.

    Besides, they are so big they hurt my eyes, I prefer the normal stone walls.

    Come to think of it, is it possible to disable arrow fire from the towers and siege enginers? If so, where should I look for it?

    That way, archers become the only defense for the walls, not autofire towers that keep firing after you've abandoned the walls.

  4. #4
    Resident Pessimist Member Dooz's Avatar
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    Default Re: Large and huge stone walls need to go.

    Quote Originally Posted by Keba
    Yes, however, with 1.5 we also have the gatling scorpion siege towers, with a scorpion bolt approx. every 1 second, firing upon approach. This happens with Large and Epic walls.

    Besides, they are so big they hurt my eyes, I prefer the normal stone walls.

    Come to think of it, is it possible to disable arrow fire from the towers and siege enginers? If so, where should I look for it?

    That way, archers become the only defense for the walls, not autofire towers that keep firing after you've abandoned the walls.
    I too would like to disable autofire towers. I believe I read somewhere around the mod boards that it is possible and had been done for some mods. Anyone know anything about that?

    -edit-
    Rather, would it be possible to eliminate epic walls all together and limit large stone walls to a select few cities? Like only capitals or historically important, large cities? Or in any other way limit them. If not, perhaps remove them.
    Last edited by Dooz; 04-04-2006 at 08:52.

  5. #5
    EB Nitpicker Member oudysseos's Avatar
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    Default Re: Large and huge stone walls need to go.

    RTR metro mod did something along those lines. There were elements of that mod that I didn't like but the basic concept was sound: not every city in a given area can become a mega-metropolis. The smaller cities couldn't build large/epic stone walls. Something like this would be great in EB (just don't do the little farming village illustrations that metro mod had: they looked shite).
    οἵη περ φύλλων γενεὴ τοίη δὲ καὶ ἀνδρῶν.
    Even as are the generations of leaves, such are the lives of men.
    Glaucus, son of Hippolochus, Illiad, 6.146



  6. #6

    Default Re: Large and huge stone walls need to go.

    Limiting stone wall capabilities would drastically cut down sieges. Maybe this is a good thing... I think I may have to change my stance and say nerf large walls, in most towns.

  7. #7

    Default Re: Large and huge stone walls need to go.

    I agree that the bigger walls can wreck havoc on your troops however on most cities this can be averted. many of them at some point along the walls have weak spots, sometimes even areas that are out of range/line of sight for the towers, take advantage of this in your deployment even if you have to withdraw and approach the city from the best angle on campaign map. Also if your going to try and seize a wall section without a gate i find ladders are the best option along with seige towers to bring in the larger bulk, as soon as the first man is up the ladder he can be directed to sprint along the walls taking what you want! Usually if you deploy along the flanks either side of the city in the direction of your advance the ai will concentrate on the walls/gate facing that deployment phase centre leaving your flanking forces precious minutes to take those towers and use them yourself!

    Of course failing that you could simply use some arty (if you have access to it) to neutralise the towers or (as was often the case) seige them out instead of doing this

  8. #8
    EB Token Radical Member QwertyMIDX's Avatar
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    Default Re: Large and huge stone walls need to go.

    To be fair because of the way in which the RTW map runs a large number of the cities on the map are actually pretty large population centers. There aren't that many villages on it.
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    Guest Dayve's Avatar
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    Default Re: Large and huge stone walls need to go.

    What i'm saying is... I wouldn't have a problem with every city having big walls, even if it is historically inaccurate, and i wouldn't mind my men taking large numbers of casualties during the approach to the walls either because that is about right... But the enemy towers can fire at your troops once they are on the walls, even though their 'windows' where they fire from don't point at the walls in any way, therefore it is a cheat/bug and it needs to be removed for the sake of fairness.

    Gatling gun siege towers also must go...

    And with large and huge stone walls you can't use a ladder, only siege towers... But stone walls aren't a problem... They don't have the glitch where they can fire bolts through the wall and into your men whilst they are fighting on the walls.

  10. #10

    Default Re: Large and huge stone walls need to go.

    I think large and huge city assaults should be a blood-bath. Only worth risking when in a big hurry with a relief army getting close. Taking a city like Syracuse by assault should be a minimum 50% casualty rate imo (even if the dumb AI only leaves one unit in it).

    On the other hand I think there should be far fewer cities that get to large and huge sizes so cases like that are much rarer.
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    Voluntary Suspension Voluntary Suspension Philippus Flavius Homovallumus's Avatar
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    Default Re: Large and huge stone walls need to go.

    Firstly lets get the termanology right, City Assault. A Siege is when you stave your enemy out. An assault should be your absolute worst option. In order of preference it goes like this:

    Diplomacy.

    Destruction of supplies/re-enforcements.

    Ambush

    Pitched Manuver Battle.

    Meatgrinder Battle.

    Siege

    Assault.

    An Assault is always devastating to the attacking army and they should be luck if they get a 1:2 kill rate.

    If the walls discourage you from making an assault then all the better in my view.
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    Guest Dayve's Avatar
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    Default Re: Large and huge stone walls need to go.

    I agree with everything you say... But only about 10 cities on the whole map should have gigantic stone walls, if that...

  13. #13
    EB Token Radical Member QwertyMIDX's Avatar
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    Default Re: Large and huge stone walls need to go.

    Probably quite a few more than that, try making a list.
    History is for the future not the past. The dead don't read.


    Operam et vitam do Europae Barbarorum.

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  14. #14
    EBII Council Senior Member Kull's Avatar
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    Default Re: Large and huge stone walls need to go.

    I completely agree that attacking Huge Walls should result in near catastrophic casualties on the part of the attacker. But purely in the interest of information sharing, it is possible to mod the arrow and/or ballista fire emanating from the wall towers.
    "Numidia Delenda Est!"

  15. #15
    Guest Dayve's Avatar
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    Default Re: Large and huge stone walls need to go.

    Quote Originally Posted by QwertyMIDX
    Probably quite a few more than that, try making a list.
    I can't make that list because i'm not upto the stands of historic knowledge as most here... Although i find history fascinating all i know is what i've learned from school (highschool), the history/discovery channel and the web... So i wouldn't have a clue what cities will have these huge stone walls, although i think i could hazard a guess at saying the capital cities of each faction, except for the barbarians... And perhaps one or two other major trading/income cities per faction..

  16. #16
    Krusader's Nemesis Member abou's Avatar
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    Default Re: Large and huge stone walls need to go.

    Actually, I think RTW is rather generous when it comes to city assaults. Some cities had incredibly massive double and triple walls: Carthage and Babylon to name a few.

  17. #17
    EB Token Radical Member QwertyMIDX's Avatar
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    Default Re: Large and huge stone walls need to go.

    Not to mention the citadels inside cities that someone assulting the town would have to make. Read Livy's account of Hannibal assulting Saguntum (not a city renowned for its defenses the way say Carthage was) and you'll get an idea of just how hard it was to take a city by assult (at least without inside help).
    History is for the future not the past. The dead don't read.


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    History does not repeat itself. The historians repeat one another. - Max Beerbohm

  18. #18
    Ming the Merciless is my idol Senior Member Watchman's Avatar
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    Default Re: Large and huge stone walls need to go.

    Mighty empires and conquerors tended to take special pride (and boast accordingly) on their ability to take well-fortified cities... Heck, the Romans were some of the best siege engineers around, and some "barbarian" cities barely with a layer of stone walls could nonetheless cause them no end of frustration. Places like Numantia and Alesia were bluntly starved out despite the presence of considerable troop concentrations, and impressive, complicated and time-consuming siege lines with at the very least a countervallation to keep the defenders in were painstakingly built for the purpose.
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  19. #19

    Default Re: Large and huge stone walls need to go.

    Personally...

    I'd like max 5-6 huge cities, 11-12 large cities, rest city or large town size.

    If i ever manage to work out the pop growth just right to achieve this then i'm gonna make the huge and large walls soooooo lethal.

    Lol.
    It's not a map.

  20. #20

    Default Re: Large and huge stone walls need to go.

    Maybe move siege equipment from almost impossible to get to hard to get by allowing big schools in allied cities?

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    Member Member nemesisvsbrad's Avatar
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    Default Re: Large and huge stone walls need to go.

    City assaults are the worst option me thinks. I would lay siege until they comes out. My spies 360 degrees around me reporting enemy relief forces and destroy them before get any chance. If I see an enemy general close by I hire every single mercs to drain the merc pool. It doesn't matter the mercs fight or not. Usually my expedition forces made of 3 full stacks with 2 family members. Able to conduct war without need of reinforcements. sometimes I lift the siege and besiege it again to starve them longer to reduce their manpower because I don't take chances. Besieging is another way of disrupting enemy forces. They will not stop sending troops to save their city. You just hold some strategic position like mountain pass, bridge or higher ground to anhilialate them with your another army.

  22. #22
    Voluntary Suspension Voluntary Suspension Philippus Flavius Homovallumus's Avatar
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    Default Re: Large and huge stone walls need to go.

    Now there's a man with the right idea. As I said you should be looking to utterly destroy them in the field, there should be no one left alive to defend the city. Or better still send in a spy to open the gates, better yet bribe the garrison.
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    Member Member davepyne's Avatar
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    Default Re: Large and huge stone walls need to go.

    yeah, RTR got rid of all walls bigger than regular stone walls. An improvement IMO. One other problem with the very large walls is the messed up camera angles. Since the walls are so high and the camera can only go so high it is pretty difficult to see more than a small area of the top of the wall at a time.

  24. #24
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: Large and huge stone walls need to go.

    Is it possible to modify the height of these walls? I think the jump from wooden wall to stone wall too big. Is it possible to change that and the height of ladders and siege towers to scale them?
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  25. #25
    Voluntary Suspension Voluntary Suspension Philippus Flavius Homovallumus's Avatar
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    Default Re: Large and huge stone walls need to go.

    Actually a better idea would be for EB to instert a turf wall ans rampart between the wooden wall and the stone wall. Just get rid of the palisade, no one really built such a half-hearted defence.

    As to the existing Stone Walls, stop complaining.

    Are your soldiers have rocks, bits of masonry and roof tiles thrown at them?

    Do they have to storm an almost impregnible citidel?

    Do they even have to go through more than one wall?

    RTW's walls are easy, one breach with a tunnel and its over. You obviously never played MTW and even that was easy compared to real life.
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  26. #26

    Default Re: Large and huge stone walls need to go.

    Quote Originally Posted by nemesisvsbrad
    City assaults are the worst option me thinks. I would lay siege until they comes out. My spies 360 degrees around me reporting enemy relief forces and destroy them before get any chance. If I see an enemy general close by I hire every single mercs to drain the merc pool. It doesn't matter the mercs fight or not. Usually my expedition forces made of 3 full stacks with 2 family members. Able to conduct war without need of reinforcements. sometimes I lift the siege and besiege it again to starve them longer to reduce their manpower because I don't take chances. Besieging is another way of disrupting enemy forces. They will not stop sending troops to save their city. You just hold some strategic position like mountain pass, bridge or higher ground to anhilialate them with your another army.
    You're kidding, right?? Now where's the chalenge in that??

    That's not a battle, that's just plain old slaughter. Sure it's fun to do once in a while but to fight every battle that way just seems boring as hell to me.

  27. #27
    Guest Dayve's Avatar
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    Default Re: Large and huge stone walls need to go.

    Don't tell me to stop complaining... Nothing pisses me off more. I've made a valid point. I would have no problem with having to storm an impregnable citadel, 2 or 3 layers of wall, losing 70% of my army at the end of it or even losing the battle, provided it was done realistically...

    Large and huge stone walls can magically shoot ballista bolts through walls which have no windows in them, the windows in the walls can shoot sideways even though that would be absolutely impossible, the walls are way too high and 8 men pushing a siege tower the size of the empire state building with ease looks pathetic.

    Regular stone walls are fine, if the EB team could somehow make 2 layers of wall that would be awesome... But large and huge stone walls must go.

  28. #28

    Default Re: Large and huge stone walls need to go.

    Sappers are the best route. When I ever I play a siege I use sappers with towers. I have minimal losses.
    Last edited by Chester; 04-08-2006 at 21:05.

  29. #29
    Voluntary Suspension Voluntary Suspension Philippus Flavius Homovallumus's Avatar
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    Default Re: Large and huge stone walls need to go.

    Well The walls them selves are not that big, nor are they that thick, nor do they have a ditch and rampart infront of them. Okay, so the Ballista bolts shoot out the sides of the towers, big deal, capture the tower. You shouldn't be spending that long pinned down on the wall anyway.
    "If it wears trousers generally I don't pay attention."

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  30. #30
    EB Token Radical Member QwertyMIDX's Avatar
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    Default Re: Large and huge stone walls need to go.

    Just be thankful we haven't made the houses in a city hurl roof tiles at your men, yet...
    History is for the future not the past. The dead don't read.


    Operam et vitam do Europae Barbarorum.

    History does not repeat itself. The historians repeat one another. - Max Beerbohm

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