Regular stone walls are ok but large and huge are taking the mick. In my Romani campaign at the moment every Epirote and Macedonian city has a huge stone wall, the biggest you can build and it's unrealistic and also is unfair. Large and huge stone walls fire ballista bolts from the 'windows' in the towers, but when your men get on the walls the towers are magic, they can fire ballista arrows out of the brick walls where there are no windows, so when the enemy are fighting you on the walls, your men are being ballistered all the time... The towers should be able to fire forwards only at oncoming rams/siege towers, not sideways... They have no windows to fire sideways.
Currently i have the game minimized and am fighting a battle with a huge stone wall... 50% of my infantry is being killed whilst running to the siege tower to climb it and then they are being fired at whilst they are on the walls even though the towers have no windows to fire sideways... Huge and large stone walls really need to be removed except for the major cities.
Here's a picture from the battle i'm talking about.
The large red circle shows a ballista bolt hitting my men from the window which the red line is pointing to. The other 2 smaller arrows are places that are also getting hit from ballista bolts every 10 seconds or so. How in the blue hell, could a ballista bolt from that window, hit the men on the wall in the places it is hitting? How could it hit the wall at all when it is pointing outwards? Large and huge stone walls are bugged and for the sake of fairness, realism and gameplay i think they need to be removed.
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