hmm, well, the only thing that may be the problem is the dds settings, but if you have not changed them i have no idea. maybe in the alpha settings it has been reset maybe...
hmm, well, the only thing that may be the problem is the dds settings, but if you have not changed them i have no idea. maybe in the alpha settings it has been reset maybe...
Hey, Im back
Have you used patterns when editing the texture? I´ve had problems whenever I did. A possible solution is to edit the messed-up file again, replacing the alpha channels (which are messed up) with a working version from a backup. A bit cumbersome, not to mention annoying, but it works, for me at least.
[EDIT] I don´t know if this problem appears (and the same solution applies) when you use the nVidia dds plugin, so far I´ve opened the files with dtxbmp[/EDIT]
Last edited by Ciaran; 04-06-2006 at 09:39.
Now I am getting an error message when i go to save my texture saying "there are too many channels to export (5)". The error comes up after i press the save button and before the DDS settings screen comes on and it wont allow me to save anything at all. I have no idea why it should be doing this now when it was working fine only a day ago.
Try opening a texture that works, cut and paste the texture and the alpha channel of your broken texture into it and then save it as the name of the broken texture?
Thats what i did try to do and i got the "there are too many channels to export (5)" error. The 5 its referring to are the five different channels. RGB, red, green, blue, and Alpha 1. I deleted the alpha channel and the file saved fine and it displays in game normally. But i need the alpha channel.
At this rate i may be forced to reinstall.
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