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  1. #1
    Back in style Member Lentonius's Avatar
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    Default Re: alpha map problem

    hmm, well, the only thing that may be the problem is the dds settings, but if you have not changed them i have no idea. maybe in the alpha settings it has been reset maybe...
    Hey, Im back

  2. #2

    Default Re: alpha map problem

    Have you used patterns when editing the texture? I´ve had problems whenever I did. A possible solution is to edit the messed-up file again, replacing the alpha channels (which are messed up) with a working version from a backup. A bit cumbersome, not to mention annoying, but it works, for me at least.
    [EDIT] I don´t know if this problem appears (and the same solution applies) when you use the nVidia dds plugin, so far I´ve opened the files with dtxbmp[/EDIT]
    Last edited by Ciaran; 04-06-2006 at 09:39.

  3. #3
    Insanity perhaps is inevitable Member shifty157's Avatar
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    Default Re: alpha map problem

    Now I am getting an error message when i go to save my texture saying "there are too many channels to export (5)". The error comes up after i press the save button and before the DDS settings screen comes on and it wont allow me to save anything at all. I have no idea why it should be doing this now when it was working fine only a day ago.

  4. #4
    Senior Member Senior Member hoggy's Avatar
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    Default Re: alpha map problem

    Try opening a texture that works, cut and paste the texture and the alpha channel of your broken texture into it and then save it as the name of the broken texture?

  5. #5
    Insanity perhaps is inevitable Member shifty157's Avatar
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    Default Re: alpha map problem

    Thats what i did try to do and i got the "there are too many channels to export (5)" error. The 5 its referring to are the five different channels. RGB, red, green, blue, and Alpha 1. I deleted the alpha channel and the file saved fine and it displays in game normally. But i need the alpha channel.

    At this rate i may be forced to reinstall.

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