Results 1 to 8 of 8

Thread: Reinforcement from Mytilne cannot reach the mainland

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Amanuensis Member pezhetairoi's Avatar
    Join Date
    Apr 2005
    Location
    South of Sabara
    Posts
    2,719

    Default Re: Reinforcement from Mytilne cannot reach the mainland

    It's the same problem as my battle of Mytilene where part of my army was auto-deployed by the AI in water, killing 90 men before the battle even started... Some map changes need to be done...


    EB DEVOTEE SINCE 2004

  2. #2

    Default Re: Reinforcement from Mytilne cannot reach the mainland

    Well, this could happen at any of the places where we have strait-crossings, it's just that this is the one where you often find yourself being attacked from across the strait by a relief army.

    What can be done about it? Remove the crossable strait? That's about it. Anyone got any other ideas? I don't think we will remove the strait though - as it was not very distant and would mean that we might have to remove it for some other places too - if we did it for this one. We would need some other option.

  3. #3
    "Audacity, always audacity!" Member Simmons's Avatar
    Join Date
    Sep 2005
    Location
    Gold Coast, Queensland, Australia
    Posts
    344

    Default Re: Reinforcement from Mytilne cannot reach the mainland

    Doesn't the 1.5 patch reduce the number of 2 unit captain lead armies that might make the problem less pronounced.

    “By push of bayonets, no firing till you see the whites of their eyes”
    - Friedrich der Große

  4. #4
    EBII Council Senior Member Kull's Avatar
    Join Date
    Jan 2003
    Location
    El Paso, TX
    Posts
    13,502

    Default Re: Reinforcement from Mytilne cannot reach the mainland

    Quote Originally Posted by Teleklos Archelaou
    Well, this could happen at any of the places where we have strait-crossings, it's just that this is the one where you often find yourself being attacked from across the strait by a relief army.

    What can be done about it? Remove the crossable strait? That's about it. Anyone got any other ideas? I don't think we will remove the strait though - as it was not very distant and would mean that we might have to remove it for some other places too - if we did it for this one. We would need some other option.
    There's a couple of options. We could move the strait so that it doesn't enter the island exactly at the city. Or move the city a little north and west. Or a combination of the two. The fact that we have both unit deployment drownings (which I am now CERTAIN is related to the presence of the strait) AND reinforcement drownings is a pretty powerful indicator that something should be done.
    Last edited by Kull; 04-15-2006 at 19:05.
    "Numidia Delenda Est!"

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO