Results 1 to 30 of 38

Thread: Large and huge stone walls need to go.

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Guest Dayve's Avatar
    Join Date
    Oct 2005
    Location
    England
    Posts
    1,659

    Default Large and huge stone walls need to go.

    Regular stone walls are ok but large and huge are taking the mick. In my Romani campaign at the moment every Epirote and Macedonian city has a huge stone wall, the biggest you can build and it's unrealistic and also is unfair. Large and huge stone walls fire ballista bolts from the 'windows' in the towers, but when your men get on the walls the towers are magic, they can fire ballista arrows out of the brick walls where there are no windows, so when the enemy are fighting you on the walls, your men are being ballistered all the time... The towers should be able to fire forwards only at oncoming rams/siege towers, not sideways... They have no windows to fire sideways.

    Currently i have the game minimized and am fighting a battle with a huge stone wall... 50% of my infantry is being killed whilst running to the siege tower to climb it and then they are being fired at whilst they are on the walls even though the towers have no windows to fire sideways... Huge and large stone walls really need to be removed except for the major cities.

    Here's a picture from the battle i'm talking about.



    The large red circle shows a ballista bolt hitting my men from the window which the red line is pointing to. The other 2 smaller arrows are places that are also getting hit from ballista bolts every 10 seconds or so. How in the blue hell, could a ballista bolt from that window, hit the men on the wall in the places it is hitting? How could it hit the wall at all when it is pointing outwards? Large and huge stone walls are bugged and for the sake of fairness, realism and gameplay i think they need to be removed.
    Last edited by Dayve; 04-03-2006 at 19:12.

  2. #2

    Default Re: Large and huge stone walls need to go.

    Siege is a mess on 1.2, most of the issues are dealt with in 1.5. Having giant walls around every city is ahistorical. The layout of the cities is very general. It shouldn't draw attention to itself, but at the same time does not need to be spot on accurate.

    I can suspend disbelief and just pretend that cities were built like that with walls all around.

  3. #3
    Shark in training Member Keba's Avatar
    Join Date
    Jan 2005
    Location
    Colonia Iuliae Pietas Pola
    Posts
    604

    Default Re: Large and huge stone walls need to go.

    Yes, however, with 1.5 we also have the gatling scorpion siege towers, with a scorpion bolt approx. every 1 second, firing upon approach. This happens with Large and Epic walls.

    Besides, they are so big they hurt my eyes, I prefer the normal stone walls.

    Come to think of it, is it possible to disable arrow fire from the towers and siege enginers? If so, where should I look for it?

    That way, archers become the only defense for the walls, not autofire towers that keep firing after you've abandoned the walls.

  4. #4
    Resident Pessimist Member Dooz's Avatar
    Join Date
    Jan 2005
    Location
    AEnima city, USA
    Posts
    1,897

    Default Re: Large and huge stone walls need to go.

    Quote Originally Posted by Keba
    Yes, however, with 1.5 we also have the gatling scorpion siege towers, with a scorpion bolt approx. every 1 second, firing upon approach. This happens with Large and Epic walls.

    Besides, they are so big they hurt my eyes, I prefer the normal stone walls.

    Come to think of it, is it possible to disable arrow fire from the towers and siege enginers? If so, where should I look for it?

    That way, archers become the only defense for the walls, not autofire towers that keep firing after you've abandoned the walls.
    I too would like to disable autofire towers. I believe I read somewhere around the mod boards that it is possible and had been done for some mods. Anyone know anything about that?

    -edit-
    Rather, would it be possible to eliminate epic walls all together and limit large stone walls to a select few cities? Like only capitals or historically important, large cities? Or in any other way limit them. If not, perhaps remove them.
    Last edited by Dooz; 04-04-2006 at 08:52.

  5. #5
    EB Nitpicker Member oudysseos's Avatar
    Join Date
    Feb 2006
    Location
    Dublin, Ireland
    Posts
    3,182

    Default Re: Large and huge stone walls need to go.

    RTR metro mod did something along those lines. There were elements of that mod that I didn't like but the basic concept was sound: not every city in a given area can become a mega-metropolis. The smaller cities couldn't build large/epic stone walls. Something like this would be great in EB (just don't do the little farming village illustrations that metro mod had: they looked shite).
    οἵη περ φύλλων γενεὴ τοίη δὲ καὶ ἀνδρῶν.
    Even as are the generations of leaves, such are the lives of men.
    Glaucus, son of Hippolochus, Illiad, 6.146



  6. #6

    Default Re: Large and huge stone walls need to go.

    Limiting stone wall capabilities would drastically cut down sieges. Maybe this is a good thing... I think I may have to change my stance and say nerf large walls, in most towns.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO